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Preview GameSpy gawks at Hordes of Underdark

Jed

Cipher
Joined
Nov 3, 2002
Messages
3,287
Location
Tech Bro Hell
Volourn said:
Anyways, what are you getting at? I explained the fact that your character in SOu isn't the only important person. You could not have been successful in your mission if it wasn't for your teacher who sacrificed himself, or the asabi merchant who SAVED you from being a stone statue for all etenrity. Yeah, how greta your PC is when he's a permenant statue.
Another great Bioware example of choice: my monk's will saves we're so high, Basilisks didn't even phase me, but instead of even having a chance to try to take on the villain, I had to get turned to stone in a scripted event. Great example of non-linearity!
 

Rayt

Liturgist
Joined
Nov 24, 2002
Messages
192
Location
Swingin' Groningen
Exitium said:
While I enjoyed Baldur's Gate (and Baldur's Gate 2 to a lesser degree due to its overabundance of stupid dungeons) here are some problems I had with BG aside from the crappy CTB mode:


1-hit die assassins (already mentioned)
+2 longswords early in the game
kobolds carrying +1 and +2 arrows.
lame mages
little or no choice in being a 'good guy'
pathfinding
no real decisionmaking

There were +2 longswords in BG1? The only +2 weapon I found was Spiders Bane and that one was somewhere in the Cloakwood Forest.

You had Kobold Commanders who shot fire arrows, they didn't have any magical enchanted missiles...though the 1d6 fire damage in combination with the 1d8 arrow damage usually meant certain death after 2 hits. God, missile weapons were so incredibly powerfull in BG1.

There weren't that many mages in BG1, compared to it's sequal. But yeah, they were quite cheesy.

You either said the asshat answer or you gave the paladin reply. Roleplaying wasn't really part of BG1. Not really a problem though: It was a fun explore hack & slash.

Pathfinding was still a bitch in IWD2..it must be something in the IE engine.

That's something Bioware has trademarked.
 

Saint_Proverbius

Administrator
Staff Member
Joined
Jun 16, 2002
Messages
11,779
Location
Behind you.
Section8 said:
I can dig having some poxy little assassins in the early stages of the game from a gameplay perspective, but as you said, why the hell should they find you before the competent ones?

This is precisely why the enemy should never know you're The One That Can Kill Him. If there's only one, sending a progressive series of increasingly difficult critters after the player is just lame as shit. If there's only one, and you know exactly who that is, you'd want to do something devastating to that person right off the bat. We're talking sending an army of something really, really bad after them, or some kind of uber magic at them while they're sleeping. You wouldn't want to play around, play time comes after you know there's no threat at all.

I think that's why, in my opinion, decent RPGs are few and far between, because anything thrown in for gameplay purposes rather than game world purposes just doesn't fly.

This is why I scoff at MCA's GAME LOGIC excuses he likes to use so much.
 

Section8

Cipher
Joined
Oct 23, 2002
Messages
4,321
Location
Wardenclyffe
And while I remember, all it would have taken is a single swing from one of Sarevok's henchmen to kill my character when they instead focus on Gorion, who is trivial. Not to mention the fact that you only run about 100 yards away to "safety"
 

Voss

Erudite
Joined
Jun 25, 2003
Messages
1,770
Well, you do get blasted by that flame arrow that mysteriously only does 1 point of damage. Anyone start the game with a low Con Mage? Can you actually get killed at that point if you just have 1 hp to begin with?
 

DrattedTin

Liturgist
Joined
Jan 9, 2003
Messages
426
I don't think it's possible to get 1 HP, unless the game doesn't discard rolls of 1s.
 

Voss

Erudite
Joined
Jun 25, 2003
Messages
1,770
Yes, but if you have a 4 or 5 Con (whichever gave -3 hp/level), it should drop your starting HP down enough.
 

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