deuxhero
Arcane
I've seen people mention creating stories fit for the medium at various points, but are there ways to do that other than player choice?
Only two examples I can think of off-hand are spoilery as hell
Custom Robo (GCN)
Baten Kaitos: Origins
Are there any examples that aren't just playing with stuff dismissed as game mechanics or messing with the interface?
Only two examples I can think of off-hand are spoilery as hell
Custom Robo (GCN)
One central plot twist relies on how in a video game the player will just dimiss that there doesn't appear to be anyway in or out of the city because that's where the game takes place (while a movie/comic would look lazy not showing such and a book couldn't mention it without attracting suspicion). In reality, there actually is NOT any publicly known way in or out of the city, because it's the only inhabitable place on earth after the apocalypse.
Baten Kaitos: Origins
The changes to the battle system from the first game, removing or changing all abilities related to the Guardian Spirit among others, are all indicators that Sagi doesn't actually have a guardian spirit. What really hammers this in is that one boss DOES have a guardian spirit, which "speaks" by selecting lines from a dialog box like you did (complete with erratic cursor behavior), and uses these removed abilities against you in battle.
Are there any examples that aren't just playing with stuff dismissed as game mechanics or messing with the interface?