I absolutely love those two. It also bears mention that the games have aged very gracefully in every way, they still look nice for example.Spellcaster said:The ones with the best quality/difficulty ratio are the 2D Oddworld games (that would be Abe's Oddysee and Abe's Exoddus).
It will get easier after some time of practice and all that, but they're never forgiving.
Well, that boss was the True Last Boss(tm). Something you will not meet unless you really become pro at that particular game. The normal gameplay looks more like this. Not too much of bullet hugging on your regular playthroughs.I.C. Wiener said:Except in games like this you have to let bullets overlap with your character sprite to squeeze through. Some I've played there's no real logic to where hitbox ends and cosmetic bits of spaceship/flying loli begin so it feels really cheap.
The hitboxes do sometimes get a bit silly (like in CAVE games even the bullets have smaller hitboxes than their graphics..) but it's really not that hard. Play one game for few hours and it should become a non-issue.I'm sure once you figure out the size of your sprite's weak point, the challenge of holding down the fire button and squirming through a maze of slowly moving jelly beans is perfectly skill-based. I remember playing a japanese freeware shooter where your the player character/object was just a orange dot with some transparent rods rotating around it and I found it very entertaining without that contrived difficulty curve.
I.C. Wiener said:Except in games like this you have to let bullets overlap with your character sprite to squeeze through. Some I've played there's no real logic to where hitbox ends and cosmetic bits of spaceship/flying loli begin so it feels really cheap.
Yea, as far as the original Castlevania goes, Frankie was a bitch and Igor was the pain in the balls. I never did beat that damn Grim Reaper. I'm gonna have to play that shit on an emulator and beat it now.phelot said:I'm not sure if I understand OP maybe because I've never played Ninja Gaiden for XBox, but I assume we're talking tough on player skills, right?
Anyway
Blade of Darkness can be brutal at times. Certainly little room for mistake although some enemies can be exploited pretty easily.
A lot of old NES games can be tough. The original NES Ninja Gaiden's are a challenge. I'd say 2 is the easiest with 3 clearly being the toughest and in a lot of ways because Ryu is nerfed, especially his sword.
Street Fighter 2010 Final Fight is pretty tough. You have to perform a lot of difficult jumps, though NG1 was probably tougher.
Castlevania 1 and maybe 3 are tough. Castlevania 1 had the most rage inducing Frankenstein boss of all the games IMO. Fucking hunchbacks. Actually those are one of the most annoying critters in a platformer ever. If you don't kill them immediately then their jumping can be a pain.
I.C. Wiener said:Except in games like this you have to let bullets overlap with your character sprite to squeeze through. Some I've played there's no real logic to where hitbox ends and cosmetic bits of spaceship/flying loli begin so it feels really cheap.
I like these style games, but not when you have to be autistic to figure out the dodge pattern. Pretty lame and in a lot of arcade games, they were a blatant way of killing a player's quarters.
The Megadrive/Genesis games were good too, check them out if you haven't yet as they have different levels than the Nintendo versions.XenomorphII said:The Ghouls and Ghosts (I think that's the name) games for NES/SNES were ridiculously hard.
deuxhero said:God Hand.
Every attack can be dodged, luck only factors in on crate drops.
XenomorphII said:The Ghouls and Ghosts (I think that's the name) games for NES/SNES were ridiculously hard
phelot said:Castlevania 1 and maybe 3 are tough
bussinrounds said:I never did beat that damn Grim Reaper
Seymour said:The NES saw a port of Ghosts 'n Goblins, which really was impossible to beat. The SNES entry in the franchise (Super Ghouls 'n Ghosts) is actually easier than is Arcade predecessor, though it's shitty design and long, drawn-out stages made for a much more harrowing experience.
Now, Ghouls 'n Ghosts, that's where it's at. Probably the second best example of difficulty done right, after Ninja Gaiden Black. The Genesis port is decent, though nowadays you can just emulate the Arcade version.
Castlevania 3 is definitely the harder one. Some of the later stages were hair-pullingly tough (the one with the Doppleganger as boss, stage 9 I think), with action-heavy stair-climbing sequences in Castlevania stair physics. The second quest also had Medusa Heads replaced with some flying skulls which had very random movement patterns and made some sections very hard.
If you get to him with Holy Water and any multiplier you can just stun-lock him to death as he spawns, jumping and throwing it repeatedly at the platform in the upper right corner. With other weapons he's probably harder than Drac, especially since you're likely to get hit in the tough section right before him.
phelot said:Who did you rescue? I usually went for the girl just for her spells. Alucard is too tall lol. Never really got the little guy (Grant?)
phelot said:Alternatively, the boomerang is pretty good on him, especially since they can knock out a lot of his scythes