DarkSign
Erudite
You heard it here first, folks!!
It has. What you see is what you get (when you kill someone who has what you like ).Volourn said:And, VD's game will rock too espicially if it has people drop their armour!
Volourn said:"It has. What you see is what you get (when you kill someone who has what you like )."
Good. I win. Sarvis loses again showing why he had the dumbass title. I hereby give evidence in the form of VD that I'm not the only one who prefers armour is dropped by those who wear it.
Vault Dweller said:You don't loot manually. You get a screen after a battle is over that shows you all the available junk you've fought so hard for. You pick what you like and leave the rest. No need to do the pixel hunting thing or pick arrows one at a time.
Volourn said:"Of course, Volourn will probably start ranting about how realistic that is and that it's how things should be. Tedium is ALWAYS a great feature for games!"
Don't troll. You suck. I don't care for realism. I just care for logistics. If a stupid barbarian is protected from my blows because of hide armour he wears; I want the chance to loot it. Simple as that. Otehrwise, you might as well have everyone fighting naked.
As for the title, dumbass, DUMBFUCK, dumbmoron; it';s all the same - you've been branded for a reason.
As for there "only being two". That's more torlling. VD is a genius. If he deems it correct to agree with me; it's damn sure there ar eothers. I sure don't see an army of posters ready to back you yup.
Was all right for a game like Diablo where you only ever needed "a weapon" and "a shield". You didn't carry much back. Even then it was annoying if you had something drop a lot of phat lewt. It takes a few trips back and forth to sell it all. Especially annoying when you have umpteen potions of whatever taking up one spot each. I don't enjoy sorting my potions one by one and re-organising them just so I can fit that shield in.Vault Dweller said:Diablo - space restriction
My personal worst implementation of a space + weight restriction I've encountered. The weight was okay because you'd slow down depending on how heavy you were / how much you were carrying. However, notice how each single cocoa leaf took up one whole slot? You could literally fill your backpack with bloody leaves, all of which weigh as light as a feather but took up too much fucking room for what they were worth.Vault Dweller said:Arcanum - space+weight restriction
Enjoyable. A single, easily navigated list of objects. Items stacked too so those 81 stimpaks were all in one easily accessable spot, every time you needed them there they were. No hunting around for them in your pack or re-organising them just to fit in that extra combat shotgun. The weight was also fairly well thought out, you couldn't carry too much but not too little. Downside is scrolling the list as has been said.Vault Dweller said:Fallout - weight restriction
Bonus points for everything being sorted however you still had the inane option of scrolling through pages of potions just to find the one you wanted because they all looked the same.Vault Dweller said:MW - weight restriction (different model)
No iea, never played them.Vault Dweller said:BG/IWD - weight+max items restiction
KOTOR - no restrictions
Make sure they don't drop everything all the time. I mean hell, if I kill you while you're wearing a suit of armour, I'd do a fair bit of damage to the armour. If you have it, make sure item durabililty is an issue. If not, make some items become "destroyed" during the fighting so that not every Standard Raider Model #2 drops a small sword and leather armour.Vault Dweller said:Enemies should drop what you expect them to drop, i.e. if your opponent has an armor, a sword, and a shield, than that (plus some minor stuff) is what you should be able to pick up after he's dead or knocked out. If it's a rat it shouldn't drop anything other than a rat's tail, not that I have rats in this game.
Sounds good, will do.DarkUnderlord said:Make sure they don't drop everything all the time. I mean hell, if I kill you while you're wearing a suit of armour, I'd do a fair bit of damage to the armour. If you have it, make sure item durabililty is an issue. If not, make some items become "destroyed" during the fighting so that not every Standard Raider Model #2 drops a small sword and leather armour.
I used Fallout as a model of "things done right"(tm), so everything including armor is stackable with a nice little number "in the bottom right hand corner"Items need to stack. If I have 81 Stimpaks, I have one Stimpak image and a little number "81" in the bottom right hand corner.
Containers for each type of items? Hmm, sounds good.I personally like having a little "storage area" for my Neat Stuff I can Use Laterâ„¢. So not being able to carry everything on me would be a good idea, as it lets me leave stuff behind at my base in various different containers (for each type of item).
I don't have bags yet, but I'll look into that. Labeling sounds like a great idea too.Bags in Fallout 1 were cool. Bags meant I could put holodisks in one of the little pouches to keep them all in one place. Quest items went in another. Keys in another. Now if I could just label those bags...
We've handled that differently (the Spiderweb model). You click on a button (the eye icon), a window comes up giving you access to all available items around you. Stuff in containers isn't included.Did I say Arcanum had junk piles?
Keyrings are in.In Arcanum (and Bloodlines) keys went on a keyring. No need to worry about individual keys in your inventory.
AgreeUltimately it depends on what stuff you have, how much of that stuff you have and how much of that stuff I can (or should reasonably expect to) carry.
Money are currently weightless, but there are "banks" (the Merchant Guild will hold on to your money or wisely invest them, see your local branch for details today!). Since you are NEVER a demi-god, you could be defeated and thus lose all the money you have, so dealing with banks is a good idea.Money should weight something too so I can't carry hundreds of thousands of dollars. It'd make a bank or safety deposit box worthwhile...
Actually they're just normal containers. Like in Morrowind I'd find an area with a bunch of creates. In one crate I'd put potions, in another I'd put scrolls, in another would go books. Just as a way of sorting them rather than containers being specifically for certain items.Vault Dweller said:Containers for each type of items? Hmm, sounds good.I personally like having a little "storage area" for my Neat Stuff I can Use Laterâ„¢. So not being able to carry everything on me would be a good idea, as it lets me leave stuff behind at my base in various different containers (for each type of item).
Yes, I realized that, but you just gave me an idea to have different looking containers at places you may use for "headquarters". A big-ass chest for armors, weapon racks, alchemy table for potions, etc.DarkUnderlord said:Actually they're just normal containers. Like in Morrowind I'd find an area with a bunch of creates. In one crate I'd put potions, in another I'd put scrolls, in another would go books.Vault Dweller said:Containers for each type of items? Hmm, sounds good.I personally like having a little "storage area" for my Neat Stuff I can Use Laterâ„¢. So not being able to carry everything on me would be a good idea, as it lets me leave stuff behind at my base in various different containers (for each type of item).