Twitcher 3 is honestly popamole, but it is popamole made with some passion at least.
I honestly consider it the advanced form of games like legend of zelda. Contrary to nintendo nerd retardation, the ocarina of time was not a deep game, in any respect. It was however, a good adventure game. Twitcher is not dissimilar, although it could do without various hand holding mechanisms obviously put in place for an audience that stopped using their brains a long time ago.
I personally hated 90% of my time with TW3, but I agree that there's a decent game in there, can see why folk like it, and credit CDPR for the obvious passion they did put in to making it.
What amazes me though is how many AAA tropes seeped into the game (barren/pointless open world with little of substance to discover, filler loot, far less choices, don't worry about only being able to defeat enemies like the Kayran if you have a specific potion - just level up! etc.) yet how often I see it creditted with "this is how an RPG SHOULD be done".
Hopefully the casuals they snagged with TW3 will be ready for a game with more substence when CP 2077, or whatever they release next, is released. I'll gladly take TW3's flirting with AAA tropes if it means they've now a big enough fanbase to give us a more traditional, substance based experience.
Rule 1 for all RPGs - only make the world & game as big as it needs to be to include genuine quality substence. Spending 5 min running over barren wasteland & fighting Nekkers to have a 2 min cutscene where my dialogue options are simply "give me more info" over & over is not that.