Annie Mitsoda
Digimancy Entertainment
- Joined
- Aug 27, 2008
- Messages
- 573
bhlaab said:To hell with citizen kane, we need a battleship potempkin first.
That's what the industry needs, a sergei eisenstein to study human perception and figure out the "rules" of interactive media. Why certain controls and certain camera positions, etc make us feel a certain way.
Gaming needs a god damn kuleshov effect!!!
Heh - I think you actually got the gist of what I was saying. I picked Orson Welles because that is everyone's sort of "go to" name for film, but absolutely you're right. I think there ARE games that take a unique perspective on the nature of what video games are versus film - some are successful, some are not - but at the same time, there's a discussion between whether or not something qualifies as a "game." Like - is Today I Die a game? Does it qualify? Is it even WORTH it to try and argue whether or not it does?? To me, no, it's about as pointless as gargling over whether something is "art" or not, but to others, the discussion has value.
Games get particularly spiky because there's an element to them found in no other medium - interactivity. Sure, sure, you can argue that you interact with books, you engage with art, etc, and that's valid. No forms of media work unless your mind interacts with them on some level. But there's some zen shit here - is a game really a game if it's not being played? You can leave a movie on and it goes without you. Books contain all their words and coherence. Games make their mark on you as you actively, physically, take part in how they're played. I've watched some games get played all the way through vs. played them myself, and the experience is definitely different.
There's a fact that games qualify as "play," and scientifically, we actually don't know a whole hell of a lot on how the brain processes that. We know it's important, that a lot of species do it, and... yeah. You may not give a wild ratfuck about ludology when playing a game, and there's no guarantee that someone who has a raging boner about ludology (Raph Koster) will make a good game when allowed to extert many of its principles (Star Wars Galaxies) but I still feel that in order to do something groundbreaking in games you need to at least think about the nature of human beings, play, and physically experiencing something at least a LITTLE bit.
...and RE: hiring people with a passion for games - most companies do try to do that. There sometimes is a bit of interalized "red-headed stepkid" for some people in the industry, however, that maybe someone who's worked in an "elder" entertainment industry can bring some new ideas/"legitimacy" to the team (hence a lot of producers coming from the film industry). And I've met developers who are total nerds for games who actually aren't super talented at making games - they see, they experience, but they can't innovate (or even reliably reproduce). I'll never EVER trust a designer who doesn't play at least some games, but artists and programmers I'll let slide if they're aware of the nature of the thing they're working for, which they usually are so that's cool.
And truth be told, again, RE: gaming industry folks - you think we're mature, well-adjusted people? AHAHAHAHAHA! HAAAAAAAAA! If that were true, what the fuck would I be doing here? :twisted: