kingcomrade
Kingcomrade
I've been playing around with the game in cheat mode so that I can figure out how the economy sliders and such work (because the game barely gives you any feedback) and I realized that the system in GalCiv 2 isn't quite what I thought it was.
Here's the part I knew: There's only one resource, Billions of Credits (BC) and your planets turn those into either hammers or sickles. Now, I was under the impression that building factories gave you bonus production, but what they do is just allow you to spend more of your money at once. The problem is with this is that you can't control how much you spend if you have multiple planets, nor can you utilize 100% of a planet's production capacity in all three areas (research, civil, military), even if you have enough BC.
If one planet has like 4 factories, that allows it to make it's normal production plus 32 BC of hammers and whatnot. But if you also have a planet that has only 1 factory, it can do it's normal production plus only 8 BC. There's no way to individually control how much money is going to your various planets, only a global slider. When you change the Military slider to 50%, you aren't allocating 50% of all your tax revenue to the military (if your production slider is at 100%). You are allowing all of your planets to use 50% of their potential, so a lot of your factories on the well-developed planets gets wasted if you aren't at 100%, but if you set it to 100% you can't use any of your research or civil stuff, no matter how many credits you have.
If that doesn't make any sense, the basic thingy that I'm on about it this:
When you slide your sliders in the economy menu, you aren't allocating a percentage of your total BC, you are allocating a percentage of your potential output. That leads to a lot of waste, especially if you own more than one planet with different production capacities. You are always wasting because you can't set all three sliders to 100%
edit- FYI, the slider right below tax rate only controls how much money is set aside into the treasury.
Here's the part I knew: There's only one resource, Billions of Credits (BC) and your planets turn those into either hammers or sickles. Now, I was under the impression that building factories gave you bonus production, but what they do is just allow you to spend more of your money at once. The problem is with this is that you can't control how much you spend if you have multiple planets, nor can you utilize 100% of a planet's production capacity in all three areas (research, civil, military), even if you have enough BC.
If one planet has like 4 factories, that allows it to make it's normal production plus 32 BC of hammers and whatnot. But if you also have a planet that has only 1 factory, it can do it's normal production plus only 8 BC. There's no way to individually control how much money is going to your various planets, only a global slider. When you change the Military slider to 50%, you aren't allocating 50% of all your tax revenue to the military (if your production slider is at 100%). You are allowing all of your planets to use 50% of their potential, so a lot of your factories on the well-developed planets gets wasted if you aren't at 100%, but if you set it to 100% you can't use any of your research or civil stuff, no matter how many credits you have.
If that doesn't make any sense, the basic thingy that I'm on about it this:
When you slide your sliders in the economy menu, you aren't allocating a percentage of your total BC, you are allocating a percentage of your potential output. That leads to a lot of waste, especially if you own more than one planet with different production capacities. You are always wasting because you can't set all three sliders to 100%
edit- FYI, the slider right below tax rate only controls how much money is set aside into the treasury.