ScottishMartialArts
Self-Ejected
Why am I playing this shit?
Damn he looks pretty good on this pic.Exmit said:
Get a boat in Pangaea and sail around the island shooting cannons at enemies for a couple of hours. Use your money to level up your statistics. You should have gained enough of those items to beat the game with.ScottishMartialArts said:I just can't believe that Garriot never noticed that the grinding this game makes you do is really fucking boring. The adventure elements of it, i.e. figuring out how to complete the quest, are pretty good; it's just the dependency upon finding completely random treasure items by grinding for hours that is tiresome as hell.
MMXI said:If you actually know how to complete it, Ultima II is better than Ultima I. If you don't know how to complete it, it's probably the second worst Ultima.
Nothing wrong with Ultima III for the time. Nothing at all. Stop being all next gen!Jaesun said:It's a terrible game SMA. Seriously, it's like Richard Garriot was out on a gigantic crack binge making I II and III then finally sobered up and then made IV.
This. Ultima I was also pretty amazing for its time.MMXI said:Nothing wrong with Ultima III for the time. Nothing at all. Stop being all next gen!
I'd argue it's the second worst anyway. Knowing how to complete still entails loads of grinding and lots of stupid stuff to do. Not to mention the whole damn game makes no fucking sense whatsoever. And dungeons and towers are utterly useless. And so is the entire solar system aside from Planet X.MMXI said:If you actually know how to complete it, Ultima II is better than Ultima I. If you don't know how to complete it, it's probably the second worst Ultima.
Hmm? If you know what to do you won't need to visit any other planet other than Planet X, so that's irrelevant. Ultima II didn't have any of that retarded TIE fighter shooting in. Dungeons in the first two Ultima games (and Akalabeth) sucked anyway, so not being required to enter dungeons is a bonus. Towns are far more unique and interesting to explore, though full of retarded in jokes and pop culture references (Fallout 2 before Fallout 2), but again you don't need to talk to NPCs if you know what to do. The only thing worse is the grinding, but even that doesn't take too long if you are content with finishing the game with less than maximum statistics.Sceptic said:I'd argue it's the second worst anyway. Knowing how to complete still entails loads of grinding and lots of stupid stuff to do. Not to mention the whole damn game makes no fucking sense whatsoever. And dungeons and towers are utterly useless. And so is the entire solar system aside from Planet X.MMXI said:If you actually know how to complete it, Ultima II is better than Ultima I. If you don't know how to complete it, it's probably the second worst Ultima.
Out of curiosity, if ultima II was the second worst ultima then which one is the worst ?
MisterStone said:SMA if you need a final excuse to stop playing that game, when you get to some of the planets use a mapping gen and make note of the retarded shit such as pack man and ghosts drawn from shrubberies on the map.
We should just sell indulgences to people so that they don't have to feel bad about skipping over shit games like this.
U III is a bit better, but does not hold up very well. ($10 indulgence)
U IV decent, still a bit creaky by modern standards. ($20 indulgence)
UV- BRILLIANT (not playing is mortal sin!)
MisterStone said:SMA if you need a final excuse to stop playing that game, when you get to some of the planets use a mapping gen and make note of the retarded shit such as pack man and ghosts drawn from shrubberies on the map.
"90% of the game world has no reason for existing" is hardly irrelevant; coherent, cohesive game world with lots of exploration and lots of interesting things to find is precisely what makes MM6 or WOX such good exploration games. Even Ultima 3 had an interesting game world to explore, where almost every town had something interesting, whether plot-specific or not. With Ultima 2 the only reason for exploring 90% of the world is "let's find what crazy shit LB has thought of putting there". It's the same Theme Park accusation levelled at Bethesda, except 24 years earlier.MMXI said:If you know what to do you won't need to visit any other planet other than Planet X, so that's irrelevant.
Which was pretty much the only retarded thing in all of Ultima 1. Ultima 2 had:Ultima II didn't have any of that retarded TIE fighter shooting in.
Towns are more unique, definitely. But more interesting? the retarded references make it anything but interesting. And "it's not bad if you have a walkthrough or have memorized all the essential steps to victory" is never an excuse in my book.Towns are far more unique and interesting to explore, though full of retarded in jokes and pop culture references (Fallout 2 before Fallout 2), but again you don't need to talk to NPCs if you know what to do.
Except MM1 kept the goofiness quite in check, at least until you reach the Inner Sanctum. MM2 on the other hand went full retard with it. See a pattern there?ever said:A lot of games from this time were very goofy like that. Might and Magic for example.
You know, what I really remember of New Jester is that army of, well, jesters that try to kill you. By comparison, finding out much later on that it's a pacman map was pretty tame compared to the WTF moment trying to stave off the jesters.MMXI said:New Jester
Why are you comparing it to Ultima III? Ultima III shits on the first two games regardless of whether you know what to do in them or not. The first game has just as much irrelevant crap as the second, if not more. At least Ultima II has towns that are actually reasonably fun to explore (and necessary for clues). The first game has more towns than any other Ultima game, and they are all irrelevant.Sceptic said:"90% of the game world has no reason for existing" is hardly irrelevant; coherent, cohesive game world with lots of exploration and lots of interesting things to find is precisely what makes MM6 or WOX such good exploration games. Even Ultima 3 had an interesting game world to explore, where almost every town had something interesting, whether plot-specific or not. With Ultima 2 the only reason for exploring 90% of the world is "let's find what crazy shit LB has thought of putting there". It's the same Theme Park accusation levelled at Bethesda, except 24 years earlier.MMXI said:If you know what to do you won't need to visit any other planet other than Planet X, so that's irrelevant.
At least the towns are unique and NPCs have shit to actually say to you. In comparison, it feels much more detailed than the first game, regardless of all that retardedness.Sceptic said:Which was pretty much the only retarded thing in all of Ultima 1. Ultima 2 had:Ultima II didn't have any of that retarded TIE fighter shooting in.
- New Jester. No comment.
- Computer Camp. No comment.
- The USSR military base. No comment.
- The whole time travel shtick. No comment.
-The clerk says: Welcome to Hotel California!THE CLERK SAYS: WELCOME TO HOTEL CALIFORNIA!
- ROBERT WOODHEAD SAYS: COPY PROTECT! COPY PROTECT!
Need I go on?
I disagree. They were more interesting and more unique. I remember stealing food from the drive through in Port Bonifice and then running away from the guards. I remember picking a lock to the Pirates Harbor, running from the KGB, killing a civilian blocking my way, stealing a ship, sailing around the the space port and blasting off into space. In comparison, getting into space in the first game involves grinding cast and buying a space shuttle... at a shop. You complain about Ultima II being retarded, but Ultima I allowed you to buy space shuttles in local shops. And how do you get into space in Ultima II? Time travel to the future, make your way over to the remnants of the Soviet Union, steal one of their test shuttles and blast off into space. It might be more wacky but at least it fit in with the general goofyness.Sceptic said:Towns are more unique, definitely. But more interesting? the retarded references make it anything but interesting. And "it's not bad if you have a walkthrough or have memorized all the essential steps to victory" is never an excuse in my book.Towns are far more unique and interesting to explore, though full of retarded in jokes and pop culture references (Fallout 2 before Fallout 2), but again you don't need to talk to NPCs if you know what to do.
I can tell.Sceptic said:As you may have gathered, I'm not overly fond of the game
It did many good things that lead to the later games, though. Towns stayed basically in the same format up until Ultima VI. Picking up vital clues from individual NPCs stayed with the series forever (basically). The time gates became the moongates etc.Sceptic said:LB himself wrote at one point that U2 was the game he was kinda embarrassed of, the "pot-pourri of weird ideas" (exact words IIRC) that made no sense. It shows. I don't hold it against him because he learned a LOT from the experience, both in terms of design and programming (it was his first all-Assembly game) and because there was no industry at the time and almost everything was an experiment. In fact, I'm far less virulent than I used to be about the game because in hindsight I do see it more as an experiment than as a proper game, but at the time everyone around me was enamored with it and I just hated the damn thing.
New Jester was pretty awesome. It was just retarded but without being annoyingly retarded. At first I tried to talk to the first jester I saw. Walked up to it slowly. Then I saw another behind it walking towards me. Then another. Then I realized the town was full of them. I started wondering how I'd be able to keep track of which ones I had spoken to (in case any of them had anything unique to say). Didn't get the chance to implement my strategy, though, as they swarmed me, blocked me in and forced me to kill them.Sceptic said:You know, what I really remember of New Jester is that army of, well, jesters that try to kill you. By comparison, finding out much later on that it's a pacman map was pretty tame compared to the WTF moment trying to stave off the jesters.MMXI said:New Jester
I remember stealing food from the drive through in Port Bonifice and then running away from the guards. I remember picking a lock to the Pirates Harbor, running from the KGB, killing a civilian blocking my way, stealing a ship, sailing around the the space port and blasting off into space