I'm playing with Co8, ya
Well, that answers a share of your questions. That 'ambush outside with 15 dudes' is one part that's added with Co8, for instance.
I'm playing with Co8, ya
I love third person akshun RPGs with little to no character customization and hate turn-based isometric dungeon-crawling with good customization.
Are you purposefully trolling, or do you really believe all that?snip
Never had problems with difficulty in ToEE, only with boredom. Make a balanced party with at least one arcane caster, one divine caster and one fighter/rogue type, fill the rest of slots with druids/clerics. Assign stats correctly, dumps charisma and int for fighters, charisma for everyone else but your party face (sorcerers work fine for this). Give them correct equipment, including armour. Make sure your positioning is good, fight enemies in corridors, use aoe spells (also in wands and scrolls if you run out of daily spells).
Nothing else really, that fight didnt even seem hard for me.
Yes according to you the game is for special people who train their leet skills of bashing F12/F9
I know that GRPGD is being run by imbeciles now who judge the quality of the game by deaths-per-minute but I wouldn't mind some constructive posts from people that do not think that Dark Souls is challenging because you die every 5 meters and enjoy good design instead.
Please Codex. Be normal for once at least this year.
Don't multiclass a fighter into barbarian unless you've got stunning Dexterity scores and want to wear the foofy elven armor sets that show up later. Their best abilities can't be used if you're wearing heavy armor. Barbarian is a good first or second level for someone that is going to multi into druid though. You'll get much better weapons, rage and higher speed.
All these "protips" are very relative. It's D&D, not Street Fighter, there's no perfect optimal Hadouken combo. I never dump Wis on fighters as not to gimp my will saves which are low enough as is. I never used trip or improved trip a single time and yet have beaten the game to hell and back a dozen times.Fighters dump charisma and WISDOM you dolt. Combat expertise (requires 13 int) is needed for improved trip, which is one of the best things a fighter type can do.
In the newer Co8 versions, it doesn't work anymore. You'll get ambushed no matter what exit you take.
If memory doesn't fail me, yes, they wait in the inner courtyard, where the bandits were. I never tried the secret exit on the moathouse's side though.How do they handle if you exit via the front of the moathouse? Are they literally by the exit/entrance instead?