Damned Registrations
Furry Weeaboo Nazi Nihilist
- Joined
- Feb 24, 2007
- Messages
- 15,058
I guess my point with diplomacy is that I'd like to see it be more than just a die roll whether you get some bonus resources or not. It's just one reason the game feels repetitive - tactics in combat are almost always identical, there are few considerations to make in disabling sub-systems, etc. It definitely gets challenging and I appreciate the depth that comes with the extremely tough fights later on, I just wish it wasn't the only valid way to play.
I dunno, I think this was handled somewhat well. Although theres nothing that is exclusively used for text options, lots of stuff you wouldn't otherwise use can be worth keeping around because of the benefits they give there. A beam or ion weapon might be of no use to me in battle, but worth buying or hanging on to because of the extra options it gives me in certain encounters. You can definitely get by with a lot fewer combat encounters with long range scanners and a wide range of equipment to get the most out of the other nodes.
I do wish escaping from fights was easier though, because it requires a sort of nethackish 'ascension kit' where you can't possibly get through the later sectors without a way to bring down level 4 shields, fight ships that can't be boarded, and some sort of defenses against powerful missiles and beam weapons. I would prefer if encounters you couldn't handle were things you were meant to avoid, rather than die to as some sort of gear check when your gear was doled out randomly in a limited fashion.