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Frostpunk 2 - Long Live The Oil - coming July 25th

cvv

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If all of this is as sandboxy as it should be it might actually be quite a solid improvement on the first game
Depends who you ask, definitely not for me. I'm not much of a sandbox person, never really enjoyed stuff like Skylines or Minecraft or some such - i.e. here's a bunch of toys and make your own fun. I've always preferred more structured, goal-based gameplay like Settlers or Anno. Absolutely loved the survivalist, rogue-like twist in Frostpunk 1.

F1 is in my Top10 of the last decade, F2 is my most anticipated game rn and if they actually plan to abandon what made the first game so unique and go for a more traditional sandboxy city building my face's gonna be tired and sad.
 

thesheeep

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If the gameplay trailer is just around the corner why not fucking release it instead of a few second clip showing a glorified screenshot of the fucking city?
We live in the age of teasers for teasers for trailers and announcement dates for announcement dates for announcement dates.

It's all a bit insane.
 

Lagole Gon

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All these years have passed and I still laugh when I remember the first moral decision you make in the game.

Sending children to work (Nooo, children should learn, not work!).

Imagine this being a controvesial moral choice in an industrial revolution britbong all-hands-on-deck apocalypse setting.
 
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axx

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Sending children to work should be enabled in all games. They lack discipline.
 

Nirvash

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Yes, sending the childrens to work... out in the polar cold, doing hazard jobs with barely any supervision of safety, truly a no brainer choice i guess.
 

-M-

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Nothing sells a game more than nonstop incessant whining into your ear about how bad you're doing.
 

Hellraiser

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Considering they did the same with the marketing of the first game my bar was already set low for the "gameplay" trailer for the sequel.

Only thing it revealed is that there is some kind of heat conduits, which might be built automatically without player input when a district is laid down. Everything else was already explained in more detail in the pcgamer shill piece based on the gamescon presentation.

I'll wait for more previews/shill pieces that reveal something about the changes they made to the gameplay, especially the district system and how oil factors into the game.
 

cvv

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I just really fucking hope they aren't gonna strip most of the survival elements of the game in favour of massively boosting the political management aspect of F1.

If my main concern is with passing laws and managing people's morale instead of mining resources and managing heat/food, I'm out.
 

-M-

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Been watching a good amount of the beta. Very different game from the original. Survival and city building seem to take backseat to politics and exploration. You zone districts instead of placing individual buildings. Time ticks by in days instead of minutes. There is no night time or heat map (temperature is in a small font in the corner instead of being front and center).

The politics are somewhat interesting. You start with two opposing factions to please: the Foragers (hippies) and the Machinists (industrialists). Eventually more extreme factions splinter off from them: Ice Bloods from Foragers, and Technocrats from Machinists. You make deals and promises to get laws passed (from a 100 member council).

Looks decent, just completely different from the original game.
 

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