Morality Games
Arcane
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- Sep 7, 2013
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So, written off . . . or good for what it is?
Sherlock Holmes: Crimes & Punishments pinpoints a release date
And get a new trailer.
Sherlock Holmes: Crimes & Punishments is due out on 30th September in all territories on PS4, PS3, Xbox One, Xbox 360 and PC, publisher Focus Home has announced.
This is something of a reboot of Frogwares' long-running licensed series. Sherlock's been given a new look, the graphics engine has been upgraded to Unreal Engine 3, and the design has drastically changed.
There are now nine different conclusions to each of the game's six cases, and it's up to players how to deal with each culprit once they've caught them. Do you turn them in to Lestrad, or let them off with a warning? Holmes was always a bit of a rogue with his own sense of moral justice.
I EM MAKKING NEW TREDI think this is out now, any impressions?
There is clearly an enormous amount of work here. Not only is it interminably long, but huge effort has gone into getting the tone of the writing (if not the actual content) right, the locations lavishly crafted, and the murders possible to solve in myriad ways (to no overall effect – I’ll dispose you of that hope). Sadly, I thoroughly did not enjoy playing it. The excruciating pace, the meandering drivel that makes up most of the conversations, and its dreadful mess of load times within load times, would try patience even if the stories being told were worth it. As it is, they’re provincial affairs of no great genius or surprise, deduced by inevitability and guesswork, rather than deductive reasoning or inspiration. So, so much effort has gone into this. But sadly, to little entertaining result.
RPS review: https://archive.today/5LyD6
So that faggot John Waker doesn't like it, that means the game is good right?
It's the lack of contradiction or challenge from anyone else involved in the case that is the game's biggest failing. Despite a number of incidental instances of humour that prove Frogwares isn't taking itself too seriously, the dialogue is staid and interaction with other characters stilted. Holmes is a smug bore and, aside from a scene or two with his brother Mycroft, there's nobody willing to play foil to his incessant assertions of his superiority.
Nor are there any private moments of self-doubt or internal debate to mirror what you are feeling as you attempt to piece together some of the better-crafted mysteries. This last, at least, can be rectified by playing with a sofa-buddy helping to make the decisions - and, like Telltale's The Walking Dead, Crimes and Punishments acquits itself well as a multiplayer single-player game, albeit one with some irritatingly frequent pauses for loading.
Evidently, Sherlock Holmes: Crimes and Punishments isn't about rights and wrongs so much as it is about interpretation and judgement. Being right all the time is a fitting tribute to Homes' monstrous ego, and it's also an interesting premise for a detective game - a more effective one than it might initially seem. However, the lack of character development and some lacklustre supporting players result in a feeling of detachment from a game that only excels if you are invested in it. That's a shame, because there was potential for Crimes and Punishments to be a truly great detective game, instead of just a mechanically sound one.
7 / 10
They really didn't make the slightest effort to make the game ceepy or scary though - perhaps my biggest disappointment overall.
They really didn't make the slightest effort to make the game creepy or scary though - perhaps my biggest disappointment overall.
It's not like Arsene Lupin was anything like that already, though, and it certainly didn't suffer because of it.
Guys, is Crime and Punishment any good? I haven't played a single one of these games as I loathe pure adventure games, but what I read about the deductive method minigame in Crime and Punishment sounds interesting, especially the part where you can actually make wrong conclusions and fuck up the investigation.