Ruprekt
Scholar
The X series is star wars scale. E.g. space battles are like ww2 naval combat.
A sector in X is a few hundred kilometers across (quite large for a room), ships range up to a couple of k in size, battle commences at ranges of under 10 kilomteres.
So yeah you're right it's utterly hopeless as a realistic space sim. You don't fly from planet to planet or star to star. There's not even an attempt at celstial mechanics.
IMO however X (with the last iteration) does star wars scale engagements better than anyone else including freespace and the old x wing/tie fighter games.
You get to see turrets rotate and track targets. Fighters launch from hangers. Destroyers (read battleships) and frigates pummel the crap out of each other. Corvettes make lightning raids. Dodge between asteroids trying to avoid pirates etc etc.
A sector in X is a few hundred kilometers across (quite large for a room), ships range up to a couple of k in size, battle commences at ranges of under 10 kilomteres.
So yeah you're right it's utterly hopeless as a realistic space sim. You don't fly from planet to planet or star to star. There's not even an attempt at celstial mechanics.
IMO however X (with the last iteration) does star wars scale engagements better than anyone else including freespace and the old x wing/tie fighter games.
You get to see turrets rotate and track targets. Fighters launch from hangers. Destroyers (read battleships) and frigates pummel the crap out of each other. Corvettes make lightning raids. Dodge between asteroids trying to avoid pirates etc etc.