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Development Info Freedom Force 2 uses GameBryo

Ausir

Arcane
Joined
Oct 21, 2002
Messages
2,388
Location
Poland
Tags: Freedom Force versus the Third Reich; NDL

<a target=_blank href=http://www.ndl.com/>NDL</a> has <a target=_blank href=http://www.ndl.com/press_release_template.cfm?release=20040109>announced</a> that <a target=_blank href=http://irrationalgames.com/>Irrational</a>'s <b>Freedom Force and versus the Third Reich</b> will use their brand new <a target=_blank href=http://www.ndl.com/gamebryo_overview.cfm>Gamebryo</a> graphics engine, the successor to Netimmerse engine used in the first Freedom Force, as well as in Morrowind.
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<ul>Gamebryo’s advanced graphics features enable the programmers to showcase the Freedom Force characters and create a new dimension to the classic comic books of the 1960s. Features such as character skinning allow great-looking characters and bone level-of-detail allows the artists to create dozens of life-like characters on screen at any one time. Gamebryo's character tools also allow the artists to easily edit and tweak animations to get just the right look for each superhero. </ul>
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Spotted at: <A HREF="http://www.rpgplanet.com">RPGPlanet</A>
 

Anonymous

Guest
Dark Age of Camelot (the MMO I play) uses/used NetImmerse too, the latest expansion updates it to Gamembyro and it's a pretty good engine.

It can support alot of people on the screen on once without a hitch and I wonder if that SpeedTree thing is a part of Gamembyro, DAoC used Speedtree and they had the most beutifull trees. omg kewl grfx
 

Azael

Magister
Joined
Dec 6, 2002
Messages
4,405
Location
Multikult Central South
Wasteland 2
I think the new Pirates! game will use this engine as well, so I hope it's good.
 

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