herostratus said:
See, this is why games can never be art. This guy says "games are art mkey, it is so obvious they stir emotions in me" because games makes people feel. Assumptiom: Whatever stirs emotion is art. Is this implicit assumption ever discussed? No. Because the entire gamer community is immature and undeveloped, and can't develop nor recognize art for that reason.
Btw, the author is a programmer at
http://www.lolapps.com/, a site dedicated to facebook games it seems. FarmVille is art!
The point he was trying to get across was that art is subjective, and you can't decide whether or not something is art based upon the standards of another form of expression. Giving credence to the critique of people who have no relation or point of reference to gaming as a medium is pointless, since their word is about as authoritative as mine is with regards to, say, rap music (i.e. not at all).
Furthermore, it's impossible to bring in the idea of art without talking about quality. Are games art? I would say they are, in pretty much every circumstance, except where they stray into the realm of craft (for example, a painting designed to serve as mere decoration for a motel hallway isn't something I'd consider art, but craft; its functional value supersedes any artistic considerations or motives, or any value inherent in the world itself - since there likely is very little). Obviously this distinction is somewhat vague, as with anything subjective, but short of games designed for nothing but pure profit, or for malicious purposes - advergames, for instance - I'd say all of them have the right to be considered art of a sort, with respect to the standards of the medium.
Which brings me to the real issue on the table: not that games are art, because I think games, in most cases, have just as much integrity as many other artistic pieces, and they certainly contain more pieces of art than just about any form of media within them (music, game design, visuals, etc.). Does that mean all games, or most games, are good art? Of course not; the art value of most games isn't just poor, it's often overshadowed by the individual pieces of art contained within, i.e. the character design. The days of art being an elite canon are long gone, but that doesn't mean that we aren't able to judge art on other merits.
For me, the real deciding factor comes down to unity of vision and direction; being able to pull off a game that creates a total experience which speaks to the medium's interactivity is probably one of the key deciding factors in whether or not a game is art... which means I think we need to take a fair look at some games we may not normally consider to be art, like, say, Unreal Tournament, or Monkey Island.
Also, what the guy does for a living really has no bearing on the effectiveness of his argument. It's his job, and while I'm sure he feels Facebook games might have at least some artistic integrity (not all of them are Farmville, you know), that's really not relevant to the discussion.