joesys
Critical Forge
- Joined
- Jun 2, 2013
- Messages
- 24
So the protagonist will also take part in battles?
Yup.
So the protagonist will also take part in battles?
Ah, this is great.So the protagonist will also take part in battles?
Yup.
Self funded or do you guys get some investment from venture capitalist? Good to see some crpg loves, few of friends that got to game dev went mostly F2P or JRPGish genre.
Any reason you guys are developing in Jakarta? It is not the cheapest city for a fairly new game-dev studio.
For release what will your strategy be? Early Access? Will there be crowdfunding?
Anyways goodluck! Seems design wise you guys know what you are doing.
why is this held at weekdays?November 29-30
why is this held at weekdays?
This game looks very interesting so far, but I have one question, In the game features section of the highlights says:
"With 9 unique weapon....."
Honestly that does not seem that impressive, unless perhaps you mean 9 classes of weapons? (like axe, hammer, mace, pole arm etc..with more varied types in each class...)
So do you mean 9 weapon classes, or there are 9 total weapons modeled in the game?
that all sounds pretty good imo, with everything you described it certainly does sound more than just '9 weapons', given that there are materials and quality attributes. The game looks very good to me at this point, look forward to seeing it develop further.Hello, Milo here. I've been heading up most of the game design of Forged of Blood. While I normally leave public responses to Igor, I thought I'd step in and explain a bit about this.
While I agree that 9 weapons alone is not that much, that statement is also a bit reductive. We have 9 base weapons that can be crafted from 10 distinct materials, 15 weapon quality attributes, and 6 distinct weapon enchantments. We also have unique weapons but the specific number of them has not yet been determind. So the weapon diversity will be both visually and mechanically more diverse than stating "9 weapons" implies.
Also, each weapon has its own skill tree and each character will be able to have a primary and a secondary weapon. For instance, Longsword and Maul, the weapons we will be showing a bit of at Game Prime, can be be used in tandem to create distinct build options. For illustration purposes, I'll explain the Maul archetypes a bit. While there is no single maul build, there are some more obvious choices. If you go down one branch of the Maul Ability Tree, you will be able to create a build that is good at holding ground by using attacks of opportunity to try to knock back opponents, ending their movement and preventing them from entering the space. Another option would be to create a build that is focused on penetrating Heavy Armor builds. There are other options as well. Each of the 9 weapons has numerous distinct builds that are viable options and have their own unique role to play in the tactical combat. When combined with the other game mechanics, I believe you will find the game to be rich with diverse build options and an array of viable and emergent tactics.
We will! Some time in February/March!Guys go crowfunding!! a lot of people will be excited to put money for a fantasy TB tactics!!!
... no matter what hardcore gamers say, they still can be caught by a half nekkid female in tattered robe or bikini armor. Show some fucking flesh, man!
Seriously, this should be one easy and effective tactic but indie devs almost never do it? What, marketing is below your notice?
What happens if the protagonist dies in battle? Can we continue playing like in JA2?Yup.
What madness is this? As long as I'm alive there's no way I'll set my foot in...but maybe a poster could do some good.
What happens if the protagonist dies in battle? Can we continue playing like in JA2?Yup.
And can you tell us more about the strategic layer?