Re: For programmers: Which scripting language is better and
Pretty much this.
If they really have to change the scripting language, Lua would be a far better choice than Javascript or C#, but this still has the problem of requiring a rewrite of everything.
SCO said:It is truly moronic to start a engine recreation project and don't use the scripting language that the original game and mods used
Pretty much this.
If they really have to change the scripting language, Lua would be a far better choice than Javascript or C#, but this still has the problem of requiring a rewrite of everything.