EnthalpyFlow
Scholar
I can't even begin to comprehend what is your thought process nor do I care. Take care not to fuck up your fingers, tipping your fedora so hard could be dangerous.
:patriot:
:patriot:
Come back in a month once people realize how broken the combat is when you actually know what you're doing.
Imagine a fighting game where every move and throw was so slow that it was possible to block/counter all of them on reaction and constant blocking had no downside to it (for fuck's sake, attacking costs stamina but blocking doesn't).Come back in a month once people realize how broken the combat is when you actually know what you're doing.
I've been watching some high tier player and tbh it doesn't feel broken. There are no degenerate strategies. You could've been just stomping new players.
Don't get into DOTA2, thenKB&M here as well, better feeling and control overall I felt.
Having a grand time so far overall though I stopped duelling as it was almost non stop Orochis and I just cannot handle them as Conqueror.
I swear though, when I fuck up, this game makes me rage like never before and I'm really not a competitive person! I had to bring out my savate gloves near my desk so I don't break my hands, or the wall. Watching couple videos and streams, I'm apparently not alone, even amongst very chilllax dudes. Good fun
A Kodexian Komment!As if you ever had an actual metal sword in your hand, boy.
Same folks were doomsaying fro RS Siege and yet it eventually became most popular game in tis franchise, and is adored even here on the Kodex.Typical fucking Ubisoft, shooting them own foot.
Same, game is p well thought out by the looks of it.Come back in a month once people realize how broken the combat is when you actually know what you're doing.
I've been watching some high tier player and tbh it doesn't feel broken. There are no degenerate strategies. You could've been just stomping new players.
People were talking shit about Siege's season pass and microtransactions as well as they're doing now about For Honor's, but by the looks of it, they're doing pretty well, and they're COMPLETELY OPTIONAL.Autists gonna autist, and yet that video from the based Game Analysts still have far more views and upvotes than they can even ream of.
Same folks were doomsaying fro RS Siege and yet it eventually became most popular game in tis franchise, and is adored even here on the Kodex.Typical fucking Ubisoft, shooting them own foot.
In such a case, wouldn't it be preferable to bait the opponent into attacking somehow? I haven't played the game so I don't know if that's even possibleImagine a fighting game where every move and throw was so slow that it was possible to block/counter all of them on reaction and constant blocking had no downside to it (for fuck's sake, attacking costs stamina but blocking doesn't).Come back in a month once people realize how broken the combat is when you actually know what you're doing.
I've been watching some high tier player and tbh it doesn't feel broken. There are no degenerate strategies. You could've been just stomping new players.
The only way to get damage in against an equally skilled opponent is hope your enemy does a heavy attack, parry it, then do a grab as they will still be recovering from parry and unable to break the grab, and then attack with a fast heavy (and apparently not all characters have fast enough attacks to even do this), unless you can push them into a wall for extra stagger. If they feint that heavy and you parried and couldn't cancel the parry fast enough then you are getting hit. The whole "high level play" is literally guessing a coin toss. It makes SF4 Ryu mirror look exciting.
Every "high tier player" knows this already, when you are attacking you are putting yourself at a disadvantage.
The best thing about this game was the Mortal Kombat reference in one of the stages.
That's the point of feints, if you feint and your opponent tries to parry that (and doesn't react fast enough to the feint) he will do an attack instead. It still promotes never actually attacking though.In such a case, wouldn't it be preferable to bait the opponent into attacking somehow? I haven't played the game so I don't know if that's even possible
That's the point of feints, if you feint and your opponent tries to parry that (and doesn't react fast enough to the feint) he will do an attack instead. It still promotes never actually attacking though.In such a case, wouldn't it be preferable to bait the opponent into attacking somehow? I haven't played the game so I don't know if that's even possible
Also they apparently made breaking throws harder but are now going to revert that? I don't even.
The game's network model seems to be a part of the issue as well.
You never tried a Warlord, have you ?Also, don't quite understand that berserker is labeled as a "hard character". A little more than 12 hours into the game and not finding so difficult, to be honest.
Those parries that give you access to speficic moves (some of them unblockable) are sick. Also, don't quite understand that berserker is labeled as a "hard character". A little more than 12 hours into the game and not finding so difficult, to be honest.
Those parries that give you access to speficic moves (some of them unblockable) are sick. Also, don't quite understand that berserker is labeled as a "hard character". A little more than 12 hours into the game and not finding so difficult, to be honest.
Zerk doesn't have much guaranteed value outside of that one strong side off grab. Everything else is improvised. It is a character that require a lot more risk-taking.
Those parries that give you access to speficic moves (some of them unblockable) are sick. Also, don't quite understand that berserker is labeled as a "hard character". A little more than 12 hours into the game and not finding so difficult, to be honest.
Zerk doesn't have much guaranteed value outside of that one strong side off grab. Everything else is improvised. It is a character that require a lot more risk-taking.