Yosharian
Arcane
Bethesda actually puts out quite a lot of singleplayer AAA games without all the fuckery
Um
what
Bethesda actually puts out quite a lot of singleplayer AAA games without all the fuckery
FO3's humour or world (or gameplay or anything else for that matter) have barely anything in common with Fallout. The whole 50's aesthetic is just one example of how Bethesda took an element from the original games and just copied the most superficial aspects of it, either not understanding what it was about or simply not caring. Jumping into FO1 after FO3 should come off as a culture shock rather than "old hat".My thoughts are that Fallout as a game, whichever one you play, has certain unique qualities which are very appealing and draw you in (the 50's culture, the world, the humour etc.). I played Fallout 3 first and to have all that thrown at me from the off was brilliant, and one of the main reasons I enjoyed it so much.
However had I seen all that in previous games, I may not have enjoyed it half as much. Certainly when I played any of the Fallout games after that, it was old hat and thus harder to get into them.
Maybe the whole franchize is just something which lives off these unique elements, and once enjoyed the appeal of subsequent games in the series dwindles somewhat?
They were known for delivering buggy,unfinished mess and now in 2020 they still deliver even more buggy,unfinished mess. They stick to their roots even more nowadays.I don't understand your complain here.It is a HUGE decline in quality from what Bethesda were known for.
Daggerfall being the most complex actually had you go down entirely separate MQ branches based on your choices.
Very loyal to their engine too.They were known for delivering buggy,unfinished mess and now in 2020 they still deliver even more buggy,unfinished mess. They stick to their roots even more nowadays.I don't understand your complain here.It is a HUGE decline in quality from what Bethesda were known for.
They were known for delivering buggy,unfinished mess and now in 2020 they still deliver even more buggy,unfinished mess. They stick to their roots even more nowadays.I don't understand your complain here.It is a HUGE decline in quality from what Bethesda were known for.
Edit:Daggerfall being the most complex actually had you go down entirely separate MQ branches based on your choices.
You can thank morrowind for deleting this feature (the decline started with morrowind and we all know it ).
Ah he finally figured out that I was referring to pre-Morrowind. As I mentioned they were famous for doing that style of quest content spread out over a larger map, its why they were seen as an Origin Systems imitator. They eventually lost that when Todd took over because by then Origin was dead so there was no reason to continue with good designs anymore.
Making Incline games don't sell that much (look at Sir tech, Looking Glass , Origins System, ... All gone )
Hey look, you can keep hating him, i don't care. I'm just saying if i was a chief of an enterprise, a guy like that is a benediction for the company that what matters, the rest who cares (we are how many ? 500 dude at max and a handful of hardcore rpg's fans compared to million of mass players who play and enjoy their games).Hardcore Rpg fans are no more the target practice because nowadays we are a tiny piece of PC market. Back then, it was different, because it was a lot more difficult to play video games and afford the money to buy a Commodore 64 or an Amiga.he says he plays them but he doesn't have an opinion on them (suggesting he's only saying that for "Social credit" like Pete Hines saying he's a fan of Icewind Dale LOL.). Point is that Bethesda actually had to try at one point. Once their main competitor died there was no more competition so they could keep shovelling shit over and over. We all wish that Bethesda were the ones that went bankrupt and the corpse of Origin was probably the one that survived under EA occupation... but I can't help but feel like that'd just be like what Bioware is now.
Todd is an insult to the old guard of games development. His butchery of Fallout is proof that he gives no shits about those classic RPGs and would give anything to simplify the fuck out of them if given the chance.
How is it even humanly possible to not hate post Morrowind bethesda? That is the question you should be asking. We could have had proper isometric F3 made by Obsidian in its prime a decade ago. Also horse armour DLC, autoleveling, immortal kids, mods monetization, F76. Enough?How did this suddenly go from being about disliking FO3 to hating Bethesda? The majority here are just talking about FO3. What other games Bethesda has published has nothing to do with that.
YOU ARE NOT THE TARGET DEMOGRAPHIC, DO NOT QUESTION THE MILLIONS OF NORMALCUCKS WHO CONSUME PRODUCT AND NEXT PRODUCT AFTER THAT BEEP BOOP ORANGE MAN BAD REE
This mistake in world design is present in every other open world games , this flaw is not only correct for New Vegas but for all other games with a big and empty Open World (The witcher 3 , Just Cause , every games made by bethesda, to name a few ). Few games have arrived to overcome this flaw (Fallout 1,Arcanum, Gothic 1-2 ...).
Like in real life, so what is your point? that it 's a bad design decision to make the world designed like our surroundings ?
YOU ARE NOT THE TARGET DEMOGRAPHIC, DO NOT QUESTION THE MILLIONS OF NORMALCUCKS WHO CONSUME PRODUCT AND NEXT PRODUCT AFTER THAT BEEP BOOP ORANGE MAN BAD REE
Oh you're gonna fit in well around here.
the point was though that once we WAZ DA target demographic n'shiet. It feels like utter shit to have quality IPs whored out and shot.While ZeniBot is doing some very high quality posting here, Sigourn's still right. Most people here aren't the target demographic. Most people who do play these games don't put a lot of what they play/watch/read in entertainment under a critical lens.
Just want to point out what the fuck those people are then even doing on a site like this then. If they don't want a discussion about critical aspects then what the fuck are they doing in a THREAD DISCUSSING CRITICAL ASPECTS OF THE GAME! as I've said in the fallout 76 thread. A person that was currently playing games casually wouldn't be posting, they would be playing the damn game. So I have to wonder if this is merely guerrilla marketing and you're all that stupid to fall for it.It's even funnier because you are demonizing people who simply play games ocassionally as opposed to shitting on games 24/7 like the other retards here do.
Maybe Todd would've have understand that choices and consequences are important if people stopped to put Morrowind far ahead of what it is really. It was boring and linear like FF14's corridors.Getting back on topic another point as to why I feel like Fallout 3 is crap. The one time they tried to actually impress me by going back to the Tutorial Character Creation quest and they totally undercook it.
this could've been great. I was even surprised they tried to do it but then when you actually do the quest it ends with you being perma-banished and treated like everything is the same as it always was.
Instead this could've been good for branching out the initial tutorial story where what you did in the tutorial had some actual meaningful consequences which ultimately determines how the vault is run or the quality its in when you return.
Maybe it went completely to shit... Maybe it didn't. I would've like to have seen the Vault actually turn into a form of player housing, almost like a base of operations where eventually you had the choice of being an envoy to the wastelands on behalf of the vault, leaving the vault completely never to return, trying to integrate the vault into the greater wastes (which could've seen your vault dwellers venturing out and trading- leading to some emergent fun with protecting your Vaultdwellers). There was a lot of wasted potential here as I felt you could've told an entire MQ just about the vault population and how they integrated into the greater wasteland.
Instead all we really got was "well you fucked things up even further, you better leave" no matter what you chose. This is another example of why Todd's concept of Choice and Consequence is about as shallow as it can be yet idiots keep praising him for it when he didn't do anything at all that was remotely impressive. Hows about turning off the Plot Invincibility todd?
Maybe Todd would've have understand that choices and consequences are important if people stopped to put Morrowind far ahead of what it is really. It was boring and linear like FF14's corridors.
I may not be the target audience of nuBethesda, but I'm a fan of Morrowind, Daggerfall, and the original Fallouts (as well as New Vegas), and nuBethesda turned all these franchises into casual shit that's not even half as enjoyable as the old entries.
I have all rights to be butthurt about this and shit on Bethesda.