Beastro
Arcane
- Joined
- May 11, 2015
- Messages
- 8,138
Breaks the flow of combat and is essentially a popmole feature for people who suck at shooters.
I don't see it in Bethesda (or rather, Todd) to even think deeply enough to make it something like that.
IMO, it was first and foremost a cool fun adaption of VATS from the originals, especially to show off the gibs physics in slow mo that otherwise might not be easily seen and appreciated. From that then came the trouble of fixing the player in one spot which made them a target, which then resulted in the invincibility being put in to see the cool funness from being ruined.
That players would then use it as a crutch I think wasn't considered before hand and prolly dismissed once it arose afterwards as the matter became too complex for something that was just meant to be enjoyable.
The same issue comes up in Skyrim with the shouts and how you get one of the most useful and broken ones right off the bat with Unrelenting Force. It's too cool to allow it to be buried deeper in the game (especially where reviewers will never have time to find it) even if it disables enemies too easily and can allow one shots if you knock them off of high ground.
They needed it in early to be the "Whoa, this is awesome!!!" thing which is why it's not just the first shout you learn, but tied to the main quest so you can't really avoid it unless you forego the MQ almost entirely.