The game needed Sawyer, disciple of Kaitanno point discussing arcanum balance
Actually Arcanum is supposed to be disbalanced but with tech stronger than magic so I wonder how Sawyer would be able to cope with this basic premise of the game.
I agree but it may be that it was bound to happen sooner or later, if not by Bates then by someone else(Appleby?). Maybe. Cant remember that book, but it was in Tarrants Library. I only half read it and tossed it in the bin, and now its gone.Nah, there was a definite population explosion of humans almost immediately after Gilbert Bates revealed the steam engine.
Similarly tech equipment is easily mass-producible while magic equipment may not even really be producible at all. Almost all major magical equipment is found on powerful magical NPCs, it's entirely possible that the major enchantments aren't directly doable and only achieved by the ambient magic aura of a powerful character slowly seeping in to what they use.
We dont really know that much. It seems in the game they are just beginning to uncover the past. In the manual they mention only six thousand years of recorded history while also knowing by some bones that Elves were around 900 000 years before that and had civilization. Who knows what happened back then?As to magic waning, that's just a theory in-game. But we know that there was no huge population of previous magical races, all of the races were supposed to be in some kind of harmony previously.
a book in game cleary explain that a magician can basically do what he want but the power required for "maintain" the reallity he want is immense, but not impossible to achive simply hard. For that reason magic and tecnology are two face of the same coin they aren't in war but they are in a cicle. An inventor that mass produce some advanced tech is the equivalent of a single powerfull mage capable of reshape the world.Nah, there was a definite population explosion of humans almost immediately after Gilbert Bates revealed the steam engine.
It's hard to speculate exactly what magic can and can't do but it seems that magic is almost always only active on a personal level. Maintaining spells on other people in-game is very taxing for a mage and can't be done long, there's no real way to do something like maintain a large, constant crop fertility spell that would compete with the ease of fertilizer. Maybe some of the greatest mages in history, but there might be a dozen of them on the planet and they can't be everywhere. Similarly tech equipment is easily mass-producible while magic equipment may not even really be producible at all. Almost all major magical equipment is found on powerful magical NPCs, it's entirely possible that the major enchantments aren't directly doable and only achieved by the ambient magic aura of a powerful character slowly seeping in to what they use. The only in-game thing that really breaks these constraints is teleportation, but I'm chalking that up to convenience and saying that magical teleportation in-universe would be a lot more limited in terms of transporting companions and lots of equipment.
As to magic waning, that's just a theory in-game. But we know that there was no huge population of previous magical races, all of the races were supposed to be in some kind of harmony previously. The greatest city of ancient history was technology-aligned (well sort of) Vendigroth. I see no reason to accept the slow waning theory, the game very clearly ties it all to a very sudden, extreme spike in people looking for technology thanks to Gilbert Bates. We know that the Dwarves had the device for untold generations, it just sort of happened to slip out to GB and humans.
Did you read the manual? It's a pretty great read that embellishes the lore whilst describing the mechanicsSo it's taken me some getting into that's for sure, on my 4th character and I'm still no further than Shrouded Hill, but FINALLY I'm starting to get sucked in to the game 6 hours on.
Has to be said, even though I'm not for hand-holding, it's a hell of a slog to get into at first. Yes everything makes sense when you've become more familiar with it all, but it really could have done with being a tad more accessible.
Now that the train's a rollin' though it's really starting to get interesting & one thing I thrive on in particular is the soundtrack, great stuff.
Did you read the manual? It's a pretty great read that embellishes the lore whilst describing the mechanicsSo it's taken me some getting into that's for sure, on my 4th character and I'm still no further than Shrouded Hill, but FINALLY I'm starting to get sucked in to the game 6 hours on.
Has to be said, even though I'm not for hand-holding, it's a hell of a slog to get into at first. Yes everything makes sense when you've become more familiar with it all, but it really could have done with being a tad more accessible.
Now that the train's a rollin' though it's really starting to get interesting & one thing I thrive on in particular is the soundtrack, great stuff.
There is no level scaling, so not all locks will be pickabe just because you dropped a few points in lockpick.1. I raised Pick Lock TWICE and got an apprentice rank and still wasn't able to pick a single lock in the game even with save scamming. WHAT THE FUCK? Did they forget to balance all locks in the game somehow?
That number indicates your magic aptitude level, not how full it is of magic power.2. I find magical items that say "Magic Power Available: 12%". How do I "repair" them to be 100%? Otherwise they're useless, they don't do anything. A ring that's supposed to give +2 Beauty and that's at 12% doesn't raise anything.
Don't be weak?3. Iron Ore golem in Black Rock Mountain is unbeatable. Had to retreat. Any tips?
Probably.5. I got this chick companion that was supposed to be able to brew chemistry and herbology. I leveled her up. It's like she didn't get any level up points and didn't invest them anywhere. Is she ever going to learn new recipes?
I can't lockpick a locked barrel in fucking Shrouded Hills near the bridge in broad daylight.There is no level scaling, so not all locks will be pickabe just because you dropped a few points in lockpick.
And? I bet you're not even an apprentice in lockpicking.I can't lockpick a locked barrel in fucking Shrouded Hills near the bridge in broad daylight.