Sorry, it's bullshit.
Today no NPC look slike a human in games, and if that abomination "look" at me I don't feel ANYTHING you described.
Instead, considering writing - good text capable to induce empathy in you much more, than crude fake "human" - that's why fucking books exist at all.
There is nothing more empathy inducing than texts.
Except then fro generations with "clip thinking" who don't operate with texts at all, and that's the main reason why CGI in movies and special effects in general are good, and the plot is such a shit.
Wasnt talking of the GFX of today. As i pointed it out to our dear friend, i was talking of the theoretical capabilities of camera - if (when) the npc looked hyper-realistically, would what i was talking about be effective?
FPP is for showing stuff, for affecting audience in the same meaning as propaganda, it's a tool for master to control his slave.
Isomentic is telling - it tells you, and it's your choice do you believe it or not, you can contemplate, analize and reject - therefore it's a tool for conversation of equal.
That's additional info I squeezed from your exellent text.
If you wanna go with that logic, it should be the opposite.
Isometric cant show you fine, tiny details like facial expressions, face twitches, eye movement etc. (even if it could, and chose to, (by hyper zooming in a hypothetical hyper-realistic GFX, it would have to single out specific details giving out all of its subtlety in the process)).
Thus, if you meet a witch masquerading as a lovely old grannie, you get a descriptor of some sort (text) telling you "This old lady has something wicked inside of her" or "there is something suspicious going on with this lady", instead of showing you the subtle details concerning the ladies true nature, so you could judge them however you want , if you notice them in the first place.
Ofc, the text itself can be sterile, without a loaded opinion, but its usually way less subtle - if it says there maybe something suspicious about the old lady, you know for a fact it is, since it wouldnt bring that up in any other case. There could theoretically exist game which can give you false alarms ("there is something suspicious about this lady" message while the lady is actually an ordinary grandma) as to eliminate the lack of meta subtlety, but its still
telling you a conclusion, instead of
showing you the situation so you could come up to the conclusion yourself.