Mr. Hiver
Dumbfuck!
- Joined
- May 8, 2018
- Messages
- 705
I want a single example of the game where we actually had conversations like that.
Name a single fucking one.
I never said there was a game like that - ofc there hasnt, first of all, because of technical limitations we had till recently (kinda hard to show someone rolling his eyes, if the eyes are composed of two fucking pixels).
What I did say was that it would be possible to make a game along those lines, if you were using FPP. Could you do so now? Maybe. Will you be able to do so in future? Most certainly. Will anyone do it? Probably, sooner or later.
The thing is, you seem to fail to understand that I'm talking about theoretical capabilities of games, or to be more precise, first person camera. Im talking about what games can do, once the medium starts truly exploring itself, and all of its capabilities with maturity. Dont forgit, vidya are still very young.
Nah, you are failing to comprehend that talking about "theoretical posibilites" you pulled out of your ass means shit as an argument about advantages and "amazing effects" FP has.
You are evidently just... too FUCKING STUPID to get it, and so automatically fall for "oh im so smart that other guy doesnt undersaaand meee" lie you tell yourself.
If you are playing a dumb ogre with 3 int, whatever you try to make him do in combat - he still wont be able to do if his other combat skills dont allow it. And thats why an RPG is a motherfuking RPG.
The player controls the strategy and meta options, but cannot override limits imposed by character abilities.
But by controlling strategy and meta options, you did override the capabilities of character abilities, cause dumb ogre knows only how to "ME SMASH" because of his 3 int, and you, the player, certainly perceive more complex tactics no matter how intelligent you are. You can ignore what you perceived and act like an idiot in order to roleplay, in the same vein you can ignore subtle NPC cues in my "UberUltraCool TM" dialogue system.
And I already wrote this exact same thing in the part of the post you quoted. Read what I'm writing, not what you want to read.[/QUOTE]
Eh, no.
Welcome to my little trap.
And that happened because your Int is so low. haha.
First of all, Int in that case isnt a combat skill. It wasnt designed to affect combat and it doesnt.
What it was designed to do is to affect other things, like dialogue and similar things. Which you cannot override.
Ogres on the other hand are naturally talented in brute combat - which their skills abilities and traits support. Which is why you can control strategic meta part while his abilities control execution.
ASSHOLE.
btw, RPGs are not games where characters control everything. Which is why the player has a certain kind of influence on characters performance. Less in case of True RPGs, more in case of action RPGs and various hybrids.