fastjack
Augur
On second thoughts, I'm not even sure they dumbed it down "on purpose" :
Among the changes, many may have been forced by the subject :
Going from hexagons to squares (which I hated) might have been done in order to make iso 2D require less assets (as in smaller sprite sheets). Steel Panthers used a top down view which made this irrelevant.
The lack of an interesting camo/detection rule may have to do with soldiers routinely using very bright colors in this universe. Stealth and camo would go against the fluff and its overcolored Space Marines.
I don't remember the other changes, but except maybe for the experience rules, I am not sure there are that many that were done just for the sake of simplifying the game. Now I completely agree that the game system was better with hexagons and detection rules, but I don't think it was only to make it playable by a 8 year old.
Creating a Windows 98 guest in VirtualBox (my personal preference when it comes to virtualization software) is pretty much the only way to make it run correctly these days.
Thanks. Managed to make it run under a Windows 98 guest. Chaos Gate might be a better game for the first playthroughs, but the scripted campaign makes it not very interesting to replay.
Both games really lacked contents. They screamed for more campaigns and factions which never came.
I thought it was a straight (except for maybe the squares instead of inches?) port of the epic 40k table top game?