Imbecile
Arbiter
At the moment I'm playing Daggerfall, and I'm struck by the amount of filler involved, and cant work out whether I like it or not.
There appear to be:
Largely useless skills that serve a purpose for character creation I guess (or Larping?)
Empty houses (make the towns feel bigger)
Identikit NPCs with nothing to add (but make the towns feel busier)
Randomly generated fetch quests (makes the game feel longer)
Randomly generated terrain (makes the world feel larger)
For the most part I'm liking it, especially the random quests. The problems come when I actually think about it. Knowing that the actual contents of a city are 99% filler is a bit of an odd sensation, though, having played and enjoyed GTA games I should be used to this.
Is it better to have a tiny unique city with a few unique NPCs or a huge city with one NPC and the rest being zombies?
There appear to be:
Largely useless skills that serve a purpose for character creation I guess (or Larping?)
Empty houses (make the towns feel bigger)
Identikit NPCs with nothing to add (but make the towns feel busier)
Randomly generated fetch quests (makes the game feel longer)
Randomly generated terrain (makes the world feel larger)
For the most part I'm liking it, especially the random quests. The problems come when I actually think about it. Knowing that the actual contents of a city are 99% filler is a bit of an odd sensation, though, having played and enjoyed GTA games I should be used to this.
Is it better to have a tiny unique city with a few unique NPCs or a huge city with one NPC and the rest being zombies?