Mustawd
Guest
Huh? This will be interesting. You'd think if there's not a market for at least a kickstarter it'd be dumb to invest in this.
Harmonix crowdfunds a PC port of Rock Band 4 (and Rock Band Network): https://www.fig.co/campaigns/rock-band-4-pc
They're asking for $1.5m.
edit: forgot to add lol. LOL.
How horrifying.Hmm, might have been mentioned but I haven't seen it yet and this seemed VERY relevant to such a thread...
vid
Rock Band™ 4 for PC, distributed via Steam, with 1700+ songs available as DLC. Including tools to convert your own music files into a game-readable format, so you can submit them via Steam Workshop for possible inclusion in the game store.
Actually this is a game to invest on.Harmonix crowdfunds a PC port of Rock Band 4 (and Rock Band Network): https://www.fig.co/campaigns/rock-band-4-pc
They're asking for $1.5m.
edit: forgot to add lol. LOL.
I think people do care about music games, but there are all those games that work dynamically with your playlist so why would anyone buy this thing that requires hundreds of dlcs?Nobody cares about music games anymore, that fad is over. Especially not the PC crowd. I don't know what are they going for here.
And now that Rock Band 4 is on the main page, Jay and Silet Bob game will also fail, since it is not in the storefront. I thought the purpose of fig was to have one campaign active at a time.
First off, thanks for your support - we’re very excited to see Psychonauts 2 taking shape, and we’re looking forward to Tim Schafer and the team at Double Fine expanding on the vast universe and incredible characters of the first game.
The whole journey began when you came to the Psychonauts 2 page and reserved your Game Shares™. So what has Fig been up to?
Well, we’ve been working hard on our Title IV qualification, which is part of the standard regulatory process for issuing Psychonauts 2 Game Shares™. Title IV is a portion of the 2012 USA JOBS Act that radically increases how much small companies can raise from “unaccredited investors”: gamers and regular people like you and me, as opposed to “accredited investors” who have large amounts of discretionary income to invest. Title IV increases the amount of money companies like Fig can raise from unaccredited investors to $50 million, from the previous limit of $1 million. It’s being called an “IPO Lite”.
This means more opportunities for Fig to help independent developers bring games to market. It also creates investment opportunities for people who want to play a greater role in helping fund the games they love, and potentially profit from that support.
Here’s how the process works:
Fig made its Title IV filing on December 18, 2015. That kicked off a standard SEC review process, which typically takes a few months to complete. Generally about 30 days after the filing is made, the SEC gets back to the filer with comments, in the interest of protecting investors like you. It’s important to point out that this is a typical process for companies seeking to offer securities to unaccredited investors - all filings receive comments. We received ours on January 18. Based on those comments, and feedback from the community and potential investors like you, we updated our filing. In fact, that’s what we’ve just finished doing, and you can see the updated offering circular here.
After the initial SEC comments are resolved, there may be one or more further rounds of comments that occur at a faster clip. When the SEC has finished commenting, it will declare the offering qualified, and Fig Publishing will then re-confirm reservations investors have made, collect payment for those reservations and deliver Game Shares to the investors. This review process could take a few more weeks, but we’re hoping to conclude it sooner.
I recently wrote a blog piece describing in more detail how the whole investment process works. Click here to read about how your money flows through the system, how the system protects and helps developers, how it helps ensure a great game, and how you get paid for your investment.
Best,
Justin Bailey
CEO, Fig
Don't games need to sell ridiculous numbers for an 'investor' to get even a small return?
Don't games need to sell ridiculous numbers for an 'investor' to get even a small return?
You need to also calculate ratio of successful games. And because success of games can't be guaranteed...Don't games need to sell ridiculous numbers for an 'investor' to get even a small return?