Bubbles
I'm forever blowing
- Joined
- Aug 7, 2013
- Messages
- 7,817
Free to play?
Didn't hurt Heroine's Quest.
Free to play?
Sure, but we all know how big developers handle free to play.Didn't hurt Heroine's Quest.
Hmmmm... this fig thing is really something that brings confidence, first some indie walking simulator then some indie F2P Diablo clone, two of the least represented genres on today's market.
They have to use Unity 5 for Eternity 2 by necessity, but nothing's stopping them from using UE4 for new projects now. https://docs.unrealengine.com/latest/INT/Engine/OpenWorldTools/If they stick to the Unity engine, that will be glorious.
I agree, but if it's a self-funded/crowdfunded game, I doubt they will. Unity doesn't have any royalties, while the Epic takes 5%(which can be negotiated) off gross revenue. Using the UE4 over Unity actually saves money during the development process, of course, but most devs are too cheap to realize that and/or want to use Unity's asset store quite heavily in the game.They have to use Unity 5 for Eternity 2 by necessity, but nothing's stopping them from using UE4 for new projects now. https://docs.unrealengine.com/latest/INT/Engine/OpenWorldTools/
I agree, but if it's a self-funded/crowdfunded game, I doubt they will. Unity doesn't have any royalties, while the Epic takes 5%(which can be negotiated) off gross revenue. Using the UE4 over Unity actually saves money during the development process, of course, but most devs are too cheap to realize that and/or want to use Unity's asset store quite heavily in the game.
Perhaps things will change once some of the KS games using UE4 come out.
76k already.. not many normal backers though.
And yeah... kickstarting a free-to-play game. That just seems off.
Obsidian is fully aware of what a pain it is to work with Unity though.
Do they ? I mean they choose Unity instead of their engine or UE4 or even UE3.5. I think they are pretty sure what engine is capable of and what pros and cons it have. In the end they delivered best looking isometric RPG that have fancy graphics and still runs like butter.
94 backers, 95k raised. Around 1k average pledge? lel wat
tbh the FIG homepage doesn't really look like the kind of place where millionaires hang out. I wonder if there's a secret VIP protal or something.
It's still strange, this is the kind of game that could easily get money through more traditional means. Though I guess it doesn't exclude having a big investor, it's still strange cause it looks more like the dev is doing the work of promoting the platform rather than the other way around.It's not a bad system really - you're guaranteed to have a successful campaign, you don't have to waste a lot of money and effort on backer updates (because nobody reads them anyway), and you still gain a few actual investors.
This could be quite attractive for games that could never get crowd funded anyway.
Obsidian's episodic Skyrim-like pitch is going to feel right at home on this site.
Is that a witty way of calling White March Part 1 and 2?