- Joined
- Mar 9, 2014
- Messages
- 108
Regale us with your favorite boss fights in PC games, be they FPS, action adventure, or RPG (I don't want to make the same thread on the RPG board just for RPGs) Note this relates to PC games only, not consoles. So yeah you can't include Shadow of the Colossus
Before I state mine, I would like to say I am extremely disappointed in the way boss fights have been handled for the past decade overall. Much of the decline came from God of War (console game I know but bear with me) and it's retarded QTEs. It was cool and different the first time, now it is annoying as shit.
I remember being disappointed with the boss battles in Arkham City which I beat recently. The fighting thugs in the main game is a tone of fun as you have so many options, but suddenly in boss fights you have only one specific method of defeating the boss, aside from the Mr. Freeze battle. What's the point of all your gadgets if they will be rendered useless like that? Thugs you can beat with your hands easily anyway.
I far prefer the way older games, especially RPGs used to do it. Have a massive boss and just give it a shit ton hp, armor, and some overpowered unique attacks. Then you use all the abilities your character(s) have and chip away until it is dead.
Here are the memorable ones off the top of my head:
-Baldurs Gate 2. Dragon Fights especially, the Twisted Rune (ofcourse) and some end quest fights. Mini bosses that level drained were annoying as fuck though
-Icewind Dale 1 & 2
-Jedi Knight (Dark Forces II). This is the pinnacle of what boss fights should be, especiallly the way they are set up and start, with a narration from Qu Rahn
-Jedi Knight II reborn fights. (mini bosses I suppose)
Just a couple from off the top of my head.
Before I state mine, I would like to say I am extremely disappointed in the way boss fights have been handled for the past decade overall. Much of the decline came from God of War (console game I know but bear with me) and it's retarded QTEs. It was cool and different the first time, now it is annoying as shit.
I remember being disappointed with the boss battles in Arkham City which I beat recently. The fighting thugs in the main game is a tone of fun as you have so many options, but suddenly in boss fights you have only one specific method of defeating the boss, aside from the Mr. Freeze battle. What's the point of all your gadgets if they will be rendered useless like that? Thugs you can beat with your hands easily anyway.
I far prefer the way older games, especially RPGs used to do it. Have a massive boss and just give it a shit ton hp, armor, and some overpowered unique attacks. Then you use all the abilities your character(s) have and chip away until it is dead.
Here are the memorable ones off the top of my head:
-Baldurs Gate 2. Dragon Fights especially, the Twisted Rune (ofcourse) and some end quest fights. Mini bosses that level drained were annoying as fuck though
-Icewind Dale 1 & 2
-Jedi Knight (Dark Forces II). This is the pinnacle of what boss fights should be, especiallly the way they are set up and start, with a narration from Qu Rahn
-Jedi Knight II reborn fights. (mini bosses I suppose)
Just a couple from off the top of my head.