RPS wrote:
"The most interesting place to point Far Cry 4’s twisted mirror however is towards that old RPS favourite – the immersive sim. Perhaps by accident Far Cry 4 is mainstream videogames’ take on the same design principles that underpin a Looking Glass game."
"But the faults aren’t what matters to me. Look beyond the campaign and Far Cry 4 is a razzle dazzle mainstream take on game design defined by being systemic, player-driven, always first-person, and with no fail states bar death. Looking Glass would be proud, and now that I’ve unlocked all its pleasures, the final thing reflected in Far Cry 4’s funhouse mirror is my dumb, grinning face."