Sigourn
uooh afficionado
- Joined
- Feb 6, 2016
- Messages
- 5,664
And the reasons are two-fold:
I'm interested to hear about your replies to these questions and your thoughts on this subject.
- Fear of saying no, or as I call it in my book, The Principles of RPG Design, The Theory of Positive Choice Reinforcement, by which the game encourages you to act, to say yes, as opposed to not acting, saying no.
- Fear of wasting time, directly related to reason number 1.
- How many times refusing a quest has led to said quest solving itself (for better or worse), or a new quest/circumstance appearing in the game?
- How many quests have you encountered that fail if you take too much time solving them? By time, I mean "the passage of time", not "what may happen during the time you spend waiting". For instance, you take on a quest to escort an NPC to a temple. If you wait too much, the NPC leaves ("passage of time"). If you spend too much time on the wilderness, the NPC may die to enemies ("what may happen").
I'm interested to hear about your replies to these questions and your thoughts on this subject.