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Fallout Fallout: The Frontier - New Vegas mod set in Portland and full of prosperous content

sser

Arcane
Developer
Joined
Mar 10, 2011
Messages
1,866,710
Haven't played this or read the thread, but it's nice to see devoted gamers come together and breathe new life into an old title.
 

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,398
The new tidbits is that Maybenexttime was the previous lead on this mess and Tgspy was a Q&A guy that got promoted when he quit and didnt want the job, so based on his words, maybe he is lying, wouldnt be the first time, he kept doing what he did, Q&A and dealt with finding people to work on the mod but didnt care at all of trying to make the other modders walk in line and revise their content, could be him pushing responsability away though because Mantis claims he is super touchy with criticism and maybe he really did had power to intervene but was so biased on their echo chamber that he couldnt see it and now is on damage control.

So, this thing, at best, based on his words, was actually running without a leader for a long time, what seems to match what Xilandro was butthurt about working on a project without a leader. I got the feeling that maybe in part is true that he didnt supervised the other modders, he seemed strangely uninterested and more like annoyed by the whole thing just before launch, he didnt behave like someone that was proud of it before launch, it seems to match with someone that is on a position that he really didnt wanna be.

Also DevilWish pretty much took a massive dump on the NCR main quest, it is confirmed from multiple sources, most of the retardation on the main NCR questline came from his asshole. It seems this project was never meant to be a Total Conversion and the entirety of it was the NCR main quest at some point with no open world, no side quest and etc. DevilWish was working on it with MaybeNextTime on what was basically Hunt Down the Freeman, Gamebryo Edition until 2018. In 2018, by the time Tgspy assumed as the "leader" they decided to expand the mod, each modder got its own fiefdom but because the main NCR quest was pretty much 90% of the content, they wrote the other quests to match the NCR quest and with zero supervision or ineffective supervision or maybe both what I think it is the truth.

So, at best this mess should had been cancelled on 2018 when MaybeNextTime left, the content they had was just a Hunt Down The Freeman situation that they used to show off on the trailers at that point, it was doomed from the start, at worst, they still cant assume any responsability at all for how they hidden and misrepresented what was really going on, their behavior is super questionable still on their Discord and they seem to forget things when it is incovenient. One thing I learned, I will be suspicious of any mod that doesnt release in chunks from now on, Fallout Miami is another one with the smell of modder madness.
 
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Keyboard Vomit

Guest
4chan had loli and guro boards in the past, I'm not so sure that this is the right place for discussing moral integrity.
There are fewer and fewer oldfags left posting. Place is infested with clueless newfags, normalfags and other such assorted filth. Of course these sorts of discussions will end up happening there.
Old posters grew up, there were several exodus events, staffers are all trannies. 4chan is reddit now.
 

Risewild

Arbiter
Joined
Mar 23, 2018
Messages
497
Location
Australia
The new tidbits is that Maybenexttime was the previous lead on this mess and Tgspy was a Q&A guy that got promoted when he quit and didnt want the job, so based on his words, maybe he is lying, wouldnt be the first time, he kept doing what he did, Q&A and dealt with finding people to work on the mod but didnt care at all of trying to make the other modders walk in line and revise their content, could be him pushing responsability away though because Mantis claims he is super touchy with criticism and maybe he really did had power to intervene but was so biased on their echo chamber that he couldnt see it and now is on damage control.
Tgspy is not lying. I know him for many years now (before he became the lead of this dumpster fire), and he only became lead because he wanted to see the mod finished. He wasn't involved in any creative decisions or anything, he was just trying to keep the team working on the mod so it would be finished.

Like I said before here on this thread, he was just a manager, just trying to keep people working on the mod, and he was also tired of it years ago. He just wanted to see the mod released and he had already decided to quit the team (after the mod was released) years ago.

Let's be honest, his team wasn't reliable, they were quite disconnected and the project was a mess, no wonder he wanted to bail out as soon as possible, but he knew that if he had done it in the past, the project would probably just die. That would have been a good thing, but he had no idea that the mod he had dedicated so many years and work to was full of this garbage.

It's a problem with large mods with a dysfunctional team and unorganized work, no one will know everything that is included in the mod. I'm so glad that our TTW team is not even close to that.
 
Joined
May 11, 2007
Messages
1,853,719
Location
Belém do Pará, Império do Brasil
LOL! The troll that made the Piss Factory Overhaul made a Enclave quest for The Frontier: Get it here.

Well, a Piss Factory is a fetish. The Enclave, as the devs of The Frontier told us, is a sexual fetish of racists, fascists and Trump voters.

So logically, it makes sense to go from one fetish to another.

I mean, who ins't attracted to that sleek Power Armor full of curves? Those pulsating, hot plasma rifles? Who would't want to get into the large yet tight confines of those beautiful vertibirds that can go from plane to assault helicopter and back, on a switch?

Hot.
 

Ol' Willy

Arcane
Zionist Agent Vatnik
Joined
May 3, 2020
Messages
24,916
Location
Reichskommissariat Russland ᛋᛋ
Also, in many aspects, Fallout 3 is just... not cool. Aside from Autumn (the real hero of the game, should have been joiniable) and Eden (good idea, lame execution), the FO3 Enclave simply lacks cool or interesting characters. Whereas the OG Enclave had Richardson, Dr. Curling, Dornan for the lulz, Frank Horrigan, Granite, and Dr. Henry and Ron A. Meyer as deserters. Enclave soldiers are puny, no DT means Power Armor doesn't really matter. Their endgame was simply ass, you follow Liberty Prime destroying the Enclave and that's it. The Purifier confrontation is such a let-down.
Shittesda creative bankruptcy goes farther than that. Just compare Enclave in Fallout 2 and Fagout 3.
In Fallout 2, Enclave works in the shadows: deals with Salvatores, raids Vaults and military bases, but no one knows anything about them. Fallout 2 lacks "ask about" function, but you can imagine with it there no one will tell you anything about them. Enclave is that mysterious but powerful organization that you had to go against. Enclave is powerful, but not powerful enough to purge the Wasteland with a brute force.
In Fagout 3 Enclave is literally a cannon fodder, more sturdy version of raider legions. They're introduced with a fucking D-Day style operation when they land everywhere and put their outposts all over the place. Where did they get so much men and equipment? Why do they need this "poison water" bullshit when they can just employ einsatzgruppen and start clearing the Wasteland?
 

somewhatgiggly

Scholar
Joined
May 31, 2018
Messages
169
Also, in many aspects, Fallout 3 is just... not cool. Aside from Autumn (the real hero of the game, should have been joiniable) and Eden (good idea, lame execution), the FO3 Enclave simply lacks cool or interesting characters. Whereas the OG Enclave had Richardson, Dr. Curling, Dornan for the lulz, Frank Horrigan, Granite, and Dr. Henry and Ron A. Meyer as deserters. Enclave soldiers are puny, no DT means Power Armor doesn't really matter. Their endgame was simply ass, you follow Liberty Prime destroying the Enclave and that's it. The Purifier confrontation is such a let-down.
Shittesda creative bankruptcy goes farther than that. Just compare Enclave in Fallout 2 and Fagout 3.
In Fallout 2, Enclave works in the shadows: deals with Salvatores, raids Vaults and military bases, but no one knows anything about them. Fallout 2 lacks "ask about" function, but you can imagine with it there no one will tell you anything about them. Enclave is that mysterious but powerful organization that you had to go against. Enclave is powerful, but not powerful enough to purge the Wasteland with a brute force.
In Fagout 3 Enclave is literally a cannon fodder, more sturdy version of raider legions. They're introduced with a fucking D-Day style operation when they land everywhere and put their outposts all over the place. Where did they get so much men and equipment? Why do they need this "poison water" bullshit when they can just employ einsatzgruppen and start clearing the Wasteland?


All they fucking had to do, both Bethesda and these idiots, re: The Enclave is just not include the Enclave. "The Enclave is Overrated"? THEN DON'T FUCKING MAKE A HUGE SPACE STATION ABOUT THEM WITH A GASSING GERMAN DOKTOR, fucknuggets.

The Enclave were a one-trick pony in my book. A sea-vault, basically, of the rabid Americanos who fled and jerked themselves off for a hundred and seventy years, a sort of counterpart to the BoS in a way, but a relic of the past that the world had moved on from but they have the tech and mettle to be a threat to California. They zoom in, fuck shit up, abduct people, do programs. Sort of even like a fucked up Black Helicopter and UFO mix. Then you blow their shit up.

It wasn't the most polished conflict. The Enclave should had been an expanding threat like Unity. Redding and Klamath should fall. The NCR should had organized and fought back. Frisco should had been nuked or bombed to shit. Make it more of war, fine. But all of that is still in the context of Fallout 2.

The Enclave had no real way to get to 3, and the Enclave in 3 is bullshit. Should had just been Talon Company or some USM remnant being dickwads. In NV, the Remnants were really pushing the envelope and if it was just one big tough guy in PA that may had been enough. In Frontier they shouldn't had even been considered. Simple as.
 
Joined
May 6, 2009
Messages
1,876,098
Location
Glass Fields, Ruins of Old Iran
The reasoning they give in FO3 is that Autumn wants the Enclave to be the ones distributing clean water, to win hearts and minds in exchange for obedience. Dad wants the water to be distributed without any demands. Eden wants to go back to the old "actually let's just purge the mutants and start over" plan.
 

somewhatgiggly

Scholar
Joined
May 31, 2018
Messages
169
The reasoning they give in FO3 is that Autumn wants the Enclave to be the ones distributing clean water, to win hearts and minds in exchange for obedience. Dad wants the water to be distributed without any demands. Eden wants to go back to the old "actually let's just purge the mutants" plan.

No I mean literally

The Enclave doesn't have that manpower. They were a few thousand on the Oil Platform and most of those weren't military. There wasn't another vault of them around, Eden calls them over and hundreds of them fly over somehow. Just like with the 'reasoning' for Super Mutants in 3, it's bullshit. And the Brotherhood.

Uncreative bullshit cause Bethesda couldn't think up of new factions.

Like West Coast Mutants? Ghouls? Both shouldn't be having dozens or hundreds of members per game like how many people did Doctor Gray put in those vats? Or the Enclave? Literally think about it. Same with Ghouls, how many of them made it from the war, how many are being made after due to radiation fuckery, but they're the new zombies, mutants are the new orcs, its eugh.
 
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Riddler

Arcane
Patron
Joined
Jan 5, 2009
Messages
2,355
Bubbles In Memoria
why 18, americans

It's a bit funny that 18 has stuck as the idea of cutoff for pedophilia online when that isn't even the most common age of consent in the US and it barely even exists outside of the US (except in theocratic Islamist countries).
 

Funposter

Arcane
Joined
Oct 19, 2018
Messages
1,790
Location
Australia
Why do they need this "poison water" bullshit when they can just employ einsatzgruppen and start clearing the Wasteland?

well the player kills about 2,000 of them over the course of an average playthrough, so obviously they did need to poison the water
 
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DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,398
The new tidbits is that Maybenexttime was the previous lead on this mess and Tgspy was a Q&A guy that got promoted when he quit and didnt want the job, so based on his words, maybe he is lying, wouldnt be the first time, he kept doing what he did, Q&A and dealt with finding people to work on the mod but didnt care at all of trying to make the other modders walk in line and revise their content, could be him pushing responsability away though because Mantis claims he is super touchy with criticism and maybe he really did had power to intervene but was so biased on their echo chamber that he couldnt see it and now is on damage control.
Tgspy is not lying. I know him for many years now (before he became the lead of this dumpster fire), and he only became lead because he wanted to see the mod finished. He wasn't involved in any creative decisions or anything, he was just trying to keep the team working on the mod so it would be finished.

Like I said before here on this thread, he was just a manager, just trying to keep people working on the mod, and he was also tired of it years ago. He just wanted to see the mod released and he had already decided to quit the team (after the mod was released) years ago.

Let's be honest, his team wasn't reliable, they were quite disconnected and the project was a mess, no wonder he wanted to bail out as soon as possible, but he knew that if he had done it in the past, the project would probably just die. That would have been a good thing, but he had no idea that the mod he had dedicated so many years and work to was full of this garbage.

It's a problem with large mods with a dysfunctional team and unorganized work, no one will know everything that is included in the mod. I'm so glad that our TTW team is not even close to that.
I agree that it was very probable that if he pushed the other modders, they would leave what in retrospect seems to had been the better outcome as things wouldnt have ended this way. However, he was still responsible for the way he presented the mod for the public, even if he didnt liked it, he was the team leader on the eyes of the people that were following their mod, he allowed himself to be on a position of not knowing what the other modders were doing/not having the power to make them change if he did know and at same time selling the mod as lore friendly (the only reason I kept looking to this mod was the promise of it being lore friendly, if I knew it was gamebryo Call of Duty, I would have bailed out long ago) when he knew he was incapable of keeping that promise because he had very little control on what his team did. It was a massive mistake.

He seems to know that because when asked multiple times about that, he has problems answering that, his answer that he thought it was lore friendly because they were using factions that belonged on Fallout cannon, that seems like deflection to me, and at no point he made it public the DevilWish situation and the main NCR main quest problems, maybe he felt he would be compromising the mod by revealing the mess behind it but this lead people to lose confidence on him because he was hiding the stuff we would all see with our own eyes anyway. The right call would be removing the lore-friendly tag before launch and prepare the public for what the mod really was, a mess of a straight copy paste of a ton of movies and action games without a leader to even try to sew it all together and make it work.

The whole episode with TKs_Mantis was a disgrace by what I read, the modders knew the problematic content on the game and were hiding it then flipped out on the guy for talking about the problematic content on the mod and when called that they were hiding it, they pretended the guy was crazy and they never did that. Also, Tgspy allowed people from his team to incite the flames on 4chan, Twitter and TKs_Mantis discord, this was a massive mistake as well. This attracted the attention of 4chan that discovered the ZuTheSkunk stuff and made the whole internet think they are pedos, by defending the mod attacking people, they only made that worse and reinforced whatever people tought of them.

The TKs_Mantis situation happened, instead of taking action and removing the questionable content or at least convincing the other modders to hide it under Wild Wasteland, he acted super butthurt. Man, the snake people content was a massive red flag and any person with common sense would see that but he was there doing nothing while a massive torpedo of their own making was there pointed at them. They also banned people from their own team that complained about the stolen assets that could be a big problem and source of litigation what makes no sense at all, they became so intolerant to criticism that ironically, that only made their situation worse.
 
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The Jester

Cipher
Joined
Mar 1, 2020
Messages
1,539
LOL! The troll that made the Piss Factory Overhaul made a Enclave quest for The Frontier: Get it here.
I read a post on NMA's thread that says you were a member of the team.
Explain yourself NOW!
tumblr_pd62c80ERB1sbcxbwo2_400.gifv
 

0wca

Learned
Joined
Jan 27, 2021
Messages
527
Location
Not here
The new tidbits is that Maybenexttime was the previous lead on this mess and Tgspy was a Q&A guy that got promoted when he quit and didnt want the job, so based on his words, maybe he is lying, wouldnt be the first time, he kept doing what he did, Q&A and dealt with finding people to work on the mod but didnt care at all of trying to make the other modders walk in line and revise their content, could be him pushing responsability away though because Mantis claims he is super touchy with criticism and maybe he really did had power to intervene but was so biased on their echo chamber that he couldnt see it and now is on damage control.

So, this thing, at best, based on his words, was actually running without a leader for a long time, what seems to match what Xilandro was butthurt about working on a project without a leader. I got the feeling that maybe in part is true that he didnt supervised the other modders, he seemed strangely uninterested and more like annoyed by the whole thing just before launch, he didnt behave like someone that was proud of it before launch, it seems to match with someone that is on a position that he really didnt wanna be.

Also DevilWish pretty much took a massive dump on the NCR main quest, it is confirmed from multiple sources, most of the retardation on the main NCR questline came from his asshole. It seems this project was never meant to be a Total Conversion and the entirety of it was the NCR main quest at some point with no open world, no side quest and etc. DevilWish was working on it with MaybeNextTime on what was basically Hunt Down the Freeman, Gamebryo Edition until 2018. In 2018, by the time Tgspy assumed as the "leader" they decided to expand the mod, each modder got its own fiefdom but because the main NCR quest was pretty much 90% of the content, they wrote the other quests to match the NCR quest and with zero supervision or ineffective supervision or maybe both what I think it is the truth.

So, at best this mess should had been cancelled on 2018 when MaybeNextTime left, the content they had was just a Hunt Down The Freeman situation that they used to show off on the trailers at that point, it was doomed from the start, at worst, they still cant assume any responsability at all for how they hidden and misrepresented what was really going on, their behavior is super questionable still on their Discord and they seem to forget things when it is incovenient. One thing I learned, I will be suspicious of any mod that doesnt release in chunks from now on, Fallout Miami is another one with the smell of modder madness.

That's my theory as well. It raised a red flag for me when Maybenexttime left, since he was apparently the dev lead. My further theory is that Maybenexttime saw all the sick bullshit in the game and stood up against it and got fired for it (just a feeling).

So it's either:

1 - tgspy is a completely incompetent lead who didn't look at any of the submissions the mods made and just threw it all in because he trusted their judgement.
2 - tgspy knew what was in the mod and didn't give a shit, either because he thought he would be ousted from the mod by the furries if he complained, or because he thought it was cool.

Either way, he's varying degrees of asshole.


This video suggests the latter:
 

Commissar Draco

Codexia Comrade Colonel Commissar
Patron
Joined
Mar 6, 2011
Messages
20,856
Location
Привислинский край
Insert Title Here Strap Yourselves In Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
why 18, americans

It's a bit funny that 18 has stuck as the idea of cutoff for pedophilia online when that isn't even the most common age of consent in the US and it barely even exists outside of the US (except in theocratic Islamist countries).

Consent laws differ indeed its 15 years in Italy or Mexico or even 14 years in some, in others its 17 or 18 but in many countries* you can for example sleep with 16 years old girl but if you take her titiez photo and put it on net you will be prosecuted for distrubuting child pornography Comrade, so 18 years its the one universally safe age.

*In Potatoland and Russia for example and don't ask me how its logical and how Homo fagotary and showing** genitals to children in UK is cosher, its clown world we live in and this what anarcho-tyranny is all about.

** During sodomite pride parades.



You need to answer some questions Comrade RangerBoo
 
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