SkiNNyBane
Liturgist
I'll be the one to say it: Fallout is a REALLY GOOD adventure game... with mediocre RPG elements tacked on. Most of what's good about the game have nothing to do with gameplay, but rather how much agency you're given to interact with the nonlinear story progression.
The final level was the only time there was really an interesting gameplay scenario built from the mechanics with multiple approaches for different character builds. Otherwise, your skill choices are fairly meaningless and there are obvious right and wrong picks
Balance is abysmally lopsided. You're straight gimping yourself if you don't max AGI, INT is essential, CHR a dump stat even for speech; STR/PER/END/LCK form the actual basis of a build. Unless you go melee/throwing you're railroaded into Small Guns early, Big or Energy Guns late
It goes beyond trash skills. Repair and Science only have 4-5 uses each in the entire game, but these uses are critical. To offset this, you're handed free increases in these skills like candy so the investment is pointless (I tagged Science and finished at 107 without trying)
Combat is shallow, and there's not much else to the gameplay besides really awful inventory management. I challenge anyone to describe any character roleplaying beyond "do quest the normal way with combat, do quest the speech way, or play a stupid character for the funnies"
Where Fallout succeeds in presenting an immersive world to explore with unique locations and memorable characters. Visual presentation and sound design create an isolating atmosphere. It also uses the interactive medium for storytelling in some exciting ways I've never seen prior
I'd still recommend Fallout; it's an interesting game and the concepts are worth a lot, even if the implementation is lacking in many key areas. But save yourself some trouble and just use a character guide (not walkthrough), you won't miss anything of real value
The final level was the only time there was really an interesting gameplay scenario built from the mechanics with multiple approaches for different character builds. Otherwise, your skill choices are fairly meaningless and there are obvious right and wrong picks
Balance is abysmally lopsided. You're straight gimping yourself if you don't max AGI, INT is essential, CHR a dump stat even for speech; STR/PER/END/LCK form the actual basis of a build. Unless you go melee/throwing you're railroaded into Small Guns early, Big or Energy Guns late
It goes beyond trash skills. Repair and Science only have 4-5 uses each in the entire game, but these uses are critical. To offset this, you're handed free increases in these skills like candy so the investment is pointless (I tagged Science and finished at 107 without trying)
Combat is shallow, and there's not much else to the gameplay besides really awful inventory management. I challenge anyone to describe any character roleplaying beyond "do quest the normal way with combat, do quest the speech way, or play a stupid character for the funnies"
Where Fallout succeeds in presenting an immersive world to explore with unique locations and memorable characters. Visual presentation and sound design create an isolating atmosphere. It also uses the interactive medium for storytelling in some exciting ways I've never seen prior
I'd still recommend Fallout; it's an interesting game and the concepts are worth a lot, even if the implementation is lacking in many key areas. But save yourself some trouble and just use a character guide (not walkthrough), you won't miss anything of real value