Codexers, and boomer gamers in general, have a real problem with sacred cows: things that formed such a S.P.E.C.I.A.L. part of their idealized childhoods that they can never be criticized. And one of the greatest of these is Fallout. These manchildren scream and cry about Bethesda raping this treasured classic by making games that millions of people enjoy instead of an exclusive club of neckbeards, but anyone who first plays the original Fallout as an adult will realize something: it just isn't that good.
Let's start with the setting: it's completely unremarkable. There was a nuclear war, now everywhere is a desert and there's raiders and mutants and all that other shit you've seen before. Oh, but this time there's le retro future aesthetic! Whatever, that's barely there in the older games despite being the one thing Bethesda really latched on to. They also chose the worst possible time for their post-apocalypse. A post-apoc setting should either have it so recently in the past that there are still people who lived through it and can talk about the world that was and what they lost when it ended, or so distant that the pre-war world has an air of mystery to it. Fallout is set just late enough that everyone grew up in a shitty wasteland, but not so late that going into the ruins of the old world has an exploring the unknown feel to it.
"Oh," you're saying. "You're just a STORYFAG who actually cares about setting and shit instead of playing just to watch things get hit and numbers come out of them." Well, the combat in Fallout is a dog's breakfast. Turn based combat (and that's a subject for another rant) only works at all when you've got multi-character parties. In a single-character game, it means a whole lot of waiting for all the shitty scorpions or whatever to make their agonizingly slow moves before you can have any input again. The only reason anyone thinks Fallout's combat is good is that they played it when they were 13 and thought the death animations were super kewl.
"B-b-but", you're saying, with an increasingly flustered expression. "The real strength of Fallout is that it gives you so many different ways to approach problems!". Well, yeah. You can sneak around enemies and never fight anyone...if you're a faggot. You can talk the final boss into killing himself...again, if you're a faggot. But let's be real. The Chad goes in guns blazing, the virgin fucks around with stealth and shit because he thinks it means he's smarter than the people who play games to, you know, have fun.
So, yeah. You're frothing with rage right now because your worldview has been shattered by someone telling you that something you like isn't as good as you think it is. Like and subscribe and maybe if you're lucky I'll do more of these in the future.
HEY HEY HEY, would you kindly stop stealing my thunder!!!! I was here first:Codexers, and boomer gamers in general, have a real problem with sacred cows: things that formed such a S.P.E.C.I.A.L. part of their idealized childhoods that they can never be criticized. And one of the greatest of these is Fallout. These manchildren scream and cry about Bethesda raping this treasured classic by making games that millions of people enjoy instead of an exclusive club of neckbeards, but anyone who first plays the original Fallout as an adult will realize something: it just isn't that good.
Let's start with the setting: it's completely unremarkable. There was a nuclear war, now everywhere is a desert and there's raiders and mutants and all that other shit you've seen before. Oh, but this time there's le retro future aesthetic! Whatever, that's barely there in the older games despite being the one thing Bethesda really latched on to. They also chose the worst possible time for their post-apocalypse. A post-apoc setting should either have it so recently in the past that there are still people who lived through it and can talk about the world that was and what they lost when it ended, or so distant that the pre-war world has an air of mystery to it. Fallout is set just late enough that everyone grew up in a shitty wasteland, but not so late that going into the ruins of the old world has an exploring the unknown feel to it.
"Oh," you're saying. "You're just a STORYFAG who actually cares about setting and shit instead of playing just to watch things get hit and numbers come out of them." Well, the combat in Fallout is a dog's breakfast. Turn based combat (and that's a subject for another rant) only works at all when you've got multi-character parties. In a single-character game, it means a whole lot of waiting for all the shitty scorpions or whatever to make their agonizingly slow moves before you can have any input again. The only reason anyone thinks Fallout's combat is good is that they played it when they were 13 and thought the death animations were super kewl.
"B-b-but", you're saying, with an increasingly flustered expression. "The real strength of Fallout is that it gives you so many different ways to approach problems!". Well, yeah. You can sneak around enemies and never fight anyone...if you're a faggot. You can talk the final boss into killing himself...again, if you're a faggot. But let's be real. The Chad goes in guns blazing, the virgin fucks around with stealth and shit because he thinks it means he's smarter than the people who play games to, you know, have fun.
So, yeah. You're frothing with rage right now because your worldview has been shattered by someone telling you that something you like isn't as good as you think it is. Like and subscribe and maybe if you're lucky I'll do more of these in the future.
The combat isnt that bad... Was that a Bioshock reference?HEY HEY HEY, would you kindly stop stealing my thunder!!!! I was here first:Codexers, and boomer gamers in general, have a real problem with sacred cows: things that formed such a S.P.E.C.I.A.L. part of their idealized childhoods that they can never be criticized. And one of the greatest of these is Fallout. These manchildren scream and cry about Bethesda raping this treasured classic by making games that millions of people enjoy instead of an exclusive club of neckbeards, but anyone who first plays the original Fallout as an adult will realize something: it just isn't that good.
Let's start with the setting: it's completely unremarkable. There was a nuclear war, now everywhere is a desert and there's raiders and mutants and all that other shit you've seen before. Oh, but this time there's le retro future aesthetic! Whatever, that's barely there in the older games despite being the one thing Bethesda really latched on to. They also chose the worst possible time for their post-apocalypse. A post-apoc setting should either have it so recently in the past that there are still people who lived through it and can talk about the world that was and what they lost when it ended, or so distant that the pre-war world has an air of mystery to it. Fallout is set just late enough that everyone grew up in a shitty wasteland, but not so late that going into the ruins of the old world has an exploring the unknown feel to it.
"Oh," you're saying. "You're just a STORYFAG who actually cares about setting and shit instead of playing just to watch things get hit and numbers come out of them." Well, the combat in Fallout is a dog's breakfast. Turn based combat (and that's a subject for another rant) only works at all when you've got multi-character parties. In a single-character game, it means a whole lot of waiting for all the shitty scorpions or whatever to make their agonizingly slow moves before you can have any input again. The only reason anyone thinks Fallout's combat is good is that they played it when they were 13 and thought the death animations were super kewl.
"B-b-but", you're saying, with an increasingly flustered expression. "The real strength of Fallout is that it gives you so many different ways to approach problems!". Well, yeah. You can sneak around enemies and never fight anyone...if you're a faggot. You can talk the final boss into killing himself...again, if you're a faggot. But let's be real. The Chad goes in guns blazing, the virgin fucks around with stealth and shit because he thinks it means he's smarter than the people who play games to, you know, have fun.
So, yeah. You're frothing with rage right now because your worldview has been shattered by someone telling you that something you like isn't as good as you think it is. Like and subscribe and maybe if you're lucky I'll do more of these in the future.
http://www.rpgcodex.net/forums/index.php?threads/so-fallout-1-im-raging-so-hard-now.83405/
Although saying that the world is unremarkable is retarded. I agree with the combat being crap, but you are being too harsh on the world building. And let's get real, different playstyles are great, and Fallout has it with spades.
Sleep is super important. Do it.
I might have overexagerated a bit. It wasn't bad per se, it's just boring. Without a team to control, it's just meh.The combat isnt that bad... Was that a Bioshock reference?HEY HEY HEY, would you kindly stop stealing my thunder!!!! I was here first:Codexers, and boomer gamers in general, have a real problem with sacred cows: things that formed such a S.P.E.C.I.A.L. part of their idealized childhoods that they can never be criticized. And one of the greatest of these is Fallout. These manchildren scream and cry about Bethesda raping this treasured classic by making games that millions of people enjoy instead of an exclusive club of neckbeards, but anyone who first plays the original Fallout as an adult will realize something: it just isn't that good.
Let's start with the setting: it's completely unremarkable. There was a nuclear war, now everywhere is a desert and there's raiders and mutants and all that other shit you've seen before. Oh, but this time there's le retro future aesthetic! Whatever, that's barely there in the older games despite being the one thing Bethesda really latched on to. They also chose the worst possible time for their post-apocalypse. A post-apoc setting should either have it so recently in the past that there are still people who lived through it and can talk about the world that was and what they lost when it ended, or so distant that the pre-war world has an air of mystery to it. Fallout is set just late enough that everyone grew up in a shitty wasteland, but not so late that going into the ruins of the old world has an exploring the unknown feel to it.
"Oh," you're saying. "You're just a STORYFAG who actually cares about setting and shit instead of playing just to watch things get hit and numbers come out of them." Well, the combat in Fallout is a dog's breakfast. Turn based combat (and that's a subject for another rant) only works at all when you've got multi-character parties. In a single-character game, it means a whole lot of waiting for all the shitty scorpions or whatever to make their agonizingly slow moves before you can have any input again. The only reason anyone thinks Fallout's combat is good is that they played it when they were 13 and thought the death animations were super kewl.
"B-b-but", you're saying, with an increasingly flustered expression. "The real strength of Fallout is that it gives you so many different ways to approach problems!". Well, yeah. You can sneak around enemies and never fight anyone...if you're a faggot. You can talk the final boss into killing himself...again, if you're a faggot. But let's be real. The Chad goes in guns blazing, the virgin fucks around with stealth and shit because he thinks it means he's smarter than the people who play games to, you know, have fun.
So, yeah. You're frothing with rage right now because your worldview has been shattered by someone telling you that something you like isn't as good as you think it is. Like and subscribe and maybe if you're lucky I'll do more of these in the future.
http://www.rpgcodex.net/forums/index.php?threads/so-fallout-1-im-raging-so-hard-now.83405/
Although saying that the world is unremarkable is retarded. I agree with the combat being crap, but you are being too harsh on the world building. And let's get real, different playstyles are great, and Fallout has it with spades.
lOl? I've said it before and I'll say it again. Low-T beta males and women often mistake an alpha males confidence assertiveness for anger and aggressiveness. I'm not upset, I just have a sack. You should try it sometime.
Bye you little bitch. Get the fuck out of this thread before you get slapped even more. DW, I don't think too many people saw. Faggots do the same shit every time when they get fucked mogged. "Umadbro!" and than fuck off, because they have nothing else to say.
aawwww man don't tell himlOl? I've said it before and I'll say it again. Low-T beta males and women often mistake an alpha males confidence assertiveness for anger and aggressiveness. I'm not upset, I just have a sack. You should try it sometime.
Bye you little bitch. Get the fuck out of this thread before you get slapped even more. DW, I don't think too many people saw. Faggots do the same shit every time when they get fucked mogged. "Umadbro!" and than fuck off, because they have nothing else to say.
What are you trying to even prove? You're on an RPG forum and trying to flex your masculinity like someone here actually gives a shit. I'm not sure I'd call this confidence but rather lack of it.
Someone didn't get the memo.What are you trying to even prove? You're on an RPG forum and trying to flex your masculinity like someone here actually gives a shit. I'm not sure I'd call this confidence but rather lack of it.