Sduibek
Creator of Fallout Fixt
Good news! I'm actively working on Fallout Fixt again. I really hate that it's been 3.5yr since the last release. I'm hoping to have some files ready for testing by the end of this year.
As an aside, the added features and fixes in Crafty's ddraw (Sfall) since my last Fixt release are very cool! It's gonna be great to have this be part of the next Fixt release.
Speaking of which - I could use some input from the Purist / Fixes-Only folks among you. Some of these are basically interface modernizations, but in so doing they fix annoyances which to me counts as a fix.
Please let me know which of these Sfall things you think should be included in a 'Fixes Only' / Purist install:
As an aside, the added features and fixes in Crafty's ddraw (Sfall) since my last Fixt release are very cool! It's gonna be great to have this be part of the next Fixt release.
Speaking of which - I could use some input from the Purist / Fixes-Only folks among you. Some of these are basically interface modernizations, but in so doing they fix annoyances which to me counts as a fix.
Please let me know which of these Sfall things you think should be included in a 'Fixes Only' / Purist install:
---;Remove "Friendly Foe" perk, but have the effect active
RemoveFriendlyFoe=
^it's default in Fallout 2.
;To add additional quests to the pipboy, uncomment the next line and set it to point to a file containing quests information
;QuestsFile=quests.ini
^there's some quests in the game that don't display in PIP-Boy but could, which is handy for completists and such.
;Set to 1 to enable sale of used (not-full-charges) Geiger Counter/Stealth Boy
CanSellUsedGeiger=
^self-explanatory.
;Set to 1 to disable weapon animation (put away/take out) when searching containers and doing other stuff
InstantWeaponEquip=
^annoyance fix.
;Fix "Pressing A to enter combat before anything else happens, thus getting infinite free running"
;It is possible to take items, to open containers and to use something on someone if
;aim nearby (1 hex). After aggressive action (shot/blow/etc) it is possible to move.
FakeCombatFix=
^scummer/cheater fix. could cause annoyance for some but infinite running exploit is really fucking cheap. It allows the player to avoid many challenges which shouldn't be avoidable, including avoiding ALL random encounters.
;Turns off the effects of drug abuse to prevent skill, books and perk gain exploits
DrugExploitFix=
^scummer/cheater fix. (although i'm personally guilty of doing this, lol)
;Stack together identical weapon without bullets
StackEmptyWeapons=
^modernization / annoyance fix.
;Enable view of free weight in an exchange window
FreeWeight=
^modernization / annoyance fix.
;Prevents you from using super stims on a critter who is at full health.
SuperStimExploitFix=
^scummer/cheater fix. Also killing someone with explosives or superstims without them dying in combat can cause issues with various scripts/quests.
;Set to 1 to add additional pages of save slots
ExtraSaveSlots=
^modernization / annoyance fix.
;Set to 1 to force the player to play the idle animation when reloading their weapon
PlayIdleAnimOnReload=
^not a fix obviously but makes sense in terms of realism / immersion.
;Prevents you from saving in combat except at the start of your turn to avoid a few bugs
;Set to 2 to block all saving in combat
SaveInCombatFix=
^ could cause annoyance for some but it legitimately does prevent bugs/crashes.
;Prevents you from using 0 to escape from dialogue at any time.
DialogueFix=
^ prevents a range of exploits, bugs, and issues. scummer/cheater fix.
;Time limit in years. Must be between -3 and 13
;Set to -1 to remove the time limit, and automatically reset the date back to 2161 each time you would have reached it
;Set to -3 (or -2) to remove the time limit, automatically reset the date and override fallouts function to return the correct year
TimeLimit=-3
^otherwise the game locks up completely at 13 years.
;A key (LShift) to press to toggle the highlighting of all items on the ground on the current map
ToggleItemHighlightsKey=
;Also highlight containers
TurnHighlightContainers=
^modernization / annoyance fix.
;Set to 1 to remove the limits that stop the player rolling critical successes/misses in the first few days of game time
RemoveCriticalTimelimits=
^not sure about this one, i could go either way.
Sduibek was last seen: Sep 18, 2017
I still love you guys though.NMA wins again.
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