Gamerhelp made a list of games that defined their genres. Fallout was their choice for RPG.
http://www.gamerhelp.com/article_viewer ... _id=131040
I know. Here is a good example of one.
"chosen one" as in "picked the short straw" as opposed to "seen in my dreams" and "save the world" as in "save the vault", you know I would kinda list the narrative as one of the unique things about Fallout as well.
And it is good to see that the industry looked at all those features and then decided that the Baldur's Gate series would sell better.
Uhh...their track record would actually suggest that Fallout 3 is going to be their dumbest game and worst RPG ever but I suppose that Xboys would actually consider that a good thing.
Lol.
It looks weird to see a gaming journalist write something that makes sense. It is such a shame that they are so blinded by free trips and advertising revenue that they can't match their description to the actual game they want.
It is kind of bittersweet that Fallout is recognised as being a great RPG yet placed next to Oblivion.
http://www.gamerhelp.com/article_viewer ... _id=131040
Most RPG titles have you duking it out as a knight or a mage in a fantasy setting rife with clichéd monsters like dragons and orcs and trolls, oh my!
I know. Here is a good example of one.
But not so Interplays Fallout, a breakthrough RPG title that was set in a memorable setting: post-nuclear holocaust Earth. The narrative drive of the story was nothing new--a 'chosen one' ventures forth to save the world--
"chosen one" as in "picked the short straw" as opposed to "seen in my dreams" and "save the world" as in "save the vault", you know I would kinda list the narrative as one of the unique things about Fallout as well.
but the presentation was something else: dark, gritty and visceral, the stark landscape of the atomically cleansed landscape was as inhospitable as it was compelling. Add in the unique S.P.E.C.I.A.L. stat system, the interesting, varied mission types and compelling narrative plot and you've got one of the finest PC-RPG experiences ever created.
And it is good to see that the industry looked at all those features and then decided that the Baldur's Gate series would sell better.
The game saw one sequel before parent company Interplay shut its doors but fear not: the franchise is currently in the capable hands of Oblivion creators Bethesda whose track record gives us all hope that Fallout 3 will continue on in the irradiated footsteps of its predecessors.
Uhh...their track record would actually suggest that Fallout 3 is going to be their dumbest game and worst RPG ever but I suppose that Xboys would actually consider that a good thing.
Yes, we know hardcore PC RPG nuts will no doubt lament the choice of Fallout over other notable titles like Oblivion
Lol.
and old school fare like Ultima and Wizardry but a great PC RPG title should provide a large and compelling world to explore, a cast of interesting and varied people to interact with, the chance to really step into the shoes of your character--you know, to "role-play"--and a varied and interesting set of tasks with an overarching narrative that propels you constantly towards a satisfying conclusion. These are things that the original Fallout accomplished in all ways and it still stands as a shining example of a PC RPG title done right.
It looks weird to see a gaming journalist write something that makes sense. It is such a shame that they are so blinded by free trips and advertising revenue that they can't match their description to the actual game they want.
Honorable Mention: Planescape: Torment; Oblivion
Worthy Heir: Fallout 3
It is kind of bittersweet that Fallout is recognised as being a great RPG yet placed next to Oblivion.