deuxhero
Arcane
This guide seems to work for getting running on Linux. Only the slightest bit more effort than Windows would be (install needs you to cd to directory and run a simple command which launches GUI).
Edit: Is there a key command in MO2 to bring a mod up/down one slot? Dragging and dropping mostly works, but I have to right click to get mods to release from mouse.
Edit:
Any idea how to get xedit working on Linux?
Suggestions for weapon mods with Horizon? Currently
Bundle of Tape (mostly for Varmint Rifle)
Service Rifle
Grease Gun SMG
9mm Pistol (Browning Hi-Power) Redux
Riot Shotgun (Fallout 4 Edition)
Glock 86
LAER
Caravan Shotgun
Vanilla weapon replacers:
Thompson SMG Replacer
Nina's Proper Pipe Guns Replacer
(Any 10mm, Combat Rifle, Assault Rifle or Combat Shotgun replacements that are Horizon compatible welcome)
Edit:
After playing with it for a few dozen hours, I can tell you Horizon is crap. It does one thing, rebalance combat/weapons/armor, really well but suffers from an intense case of modder megolomania.
Even the combat suffers from your character getting a BAC of 0.5 anytime you try to aim down a weapon with a scope (and only if it has a scope). This isn't even a choice to force closer encounter distances either, as a scoped rifle still has VATS will have an 80+% chance for long distance head shot. Time delayed bandages and doctor skill instead of just stimpack spam is great, but this is one of the mod's many instances of its overcomplicated rules only applying to you: The only bandages that exist are those made by the player, those stocked in super low quantities at few vendors, and some randomly spawned in first aid boxes. You can kill hundreds of thugs and none of them have even rudimentary first aid kits to find forcing you to cut up their clothes, hope you find enough soap (itself super rare), and hike off to a crafting bench. Keep in mind Horizon expects you'll be using 5-10+ bandages items to recover your health.
Merchants still suffer from how there's still only two+near mutually exclusive faction HQs worth of civilization in the entire game world, all of which are concentrated in the center east of the map, supplemented by a few wandering traders and NPCs who randomly stock stuff. Horizon just compounds this problem with a trading skill that aside from influncing prices (OK) just arbitrarily locks off vendor inventory (again, not documented anywhere) if it's not super high (skills are effectively capped if you aren't level 15+). Now everything is rare not because it's actually scarce, but because merchants decide their best customer with thousands of caps to spare doesn't deserve to buy from them at any price. This even applies to vendors who are parts of quests and are explicitly super grateful to you, or are struggling to get any customers. This isn't even unlocking unique items for sale, it's literally just vendors force a 3 per customer rule if you aren't skilled enough in trade.
The settlements are still pointless except for a few resources that aren't common enough in the world (adhesive, pure water, maybe clean food) can be generated by them. You still just build a few things and get the resources you need then forget about settlements, except now instead of a few steps to generate those resources there's twelve, a bunch more unique resources (including freshly drilled crude oil for some reason) and a fucking tech tree to deal with. None of this makes the game fun, just even more tedious.
The most blatant case of changes because changes is that it overwrites the body model. It does nothing, it's not documented as being changed in mod description. There's absolutely zero benefit to changing this. Changing this makes it incompatible with the most popular mods without another mod to overwrite it. Why was this changed? Who knows!
Mod author is Civil War Overhaul tier nutcase. Incredibly hostile to anything but cocksucking.
Edit: Is there a key command in MO2 to bring a mod up/down one slot? Dragging and dropping mostly works, but I have to right click to get mods to release from mouse.
Edit:
Any idea how to get xedit working on Linux?
Suggestions for weapon mods with Horizon? Currently
Bundle of Tape (mostly for Varmint Rifle)
Service Rifle
Grease Gun SMG
9mm Pistol (Browning Hi-Power) Redux
Riot Shotgun (Fallout 4 Edition)
Glock 86
LAER
Caravan Shotgun
Vanilla weapon replacers:
Thompson SMG Replacer
Nina's Proper Pipe Guns Replacer
(Any 10mm, Combat Rifle, Assault Rifle or Combat Shotgun replacements that are Horizon compatible welcome)
Edit:
After playing with it for a few dozen hours, I can tell you Horizon is crap. It does one thing, rebalance combat/weapons/armor, really well but suffers from an intense case of modder megolomania.
Even the combat suffers from your character getting a BAC of 0.5 anytime you try to aim down a weapon with a scope (and only if it has a scope). This isn't even a choice to force closer encounter distances either, as a scoped rifle still has VATS will have an 80+% chance for long distance head shot. Time delayed bandages and doctor skill instead of just stimpack spam is great, but this is one of the mod's many instances of its overcomplicated rules only applying to you: The only bandages that exist are those made by the player, those stocked in super low quantities at few vendors, and some randomly spawned in first aid boxes. You can kill hundreds of thugs and none of them have even rudimentary first aid kits to find forcing you to cut up their clothes, hope you find enough soap (itself super rare), and hike off to a crafting bench. Keep in mind Horizon expects you'll be using 5-10+ bandages items to recover your health.
Merchants still suffer from how there's still only two+near mutually exclusive faction HQs worth of civilization in the entire game world, all of which are concentrated in the center east of the map, supplemented by a few wandering traders and NPCs who randomly stock stuff. Horizon just compounds this problem with a trading skill that aside from influncing prices (OK) just arbitrarily locks off vendor inventory (again, not documented anywhere) if it's not super high (skills are effectively capped if you aren't level 15+). Now everything is rare not because it's actually scarce, but because merchants decide their best customer with thousands of caps to spare doesn't deserve to buy from them at any price. This even applies to vendors who are parts of quests and are explicitly super grateful to you, or are struggling to get any customers. This isn't even unlocking unique items for sale, it's literally just vendors force a 3 per customer rule if you aren't skilled enough in trade.
The settlements are still pointless except for a few resources that aren't common enough in the world (adhesive, pure water, maybe clean food) can be generated by them. You still just build a few things and get the resources you need then forget about settlements, except now instead of a few steps to generate those resources there's twelve, a bunch more unique resources (including freshly drilled crude oil for some reason) and a fucking tech tree to deal with. None of this makes the game fun, just even more tedious.
The most blatant case of changes because changes is that it overwrites the body model. It does nothing, it's not documented as being changed in mod description. There's absolutely zero benefit to changing this. Changing this makes it incompatible with the most popular mods without another mod to overwrite it. Why was this changed? Who knows!
Mod author is Civil War Overhaul tier nutcase. Incredibly hostile to anything but cocksucking.
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