Darkman
Educated
- Joined
- Jul 6, 2016
- Messages
- 49
Here is why
DIAGLOUE WHEEL
For all it's faults Fallout 3 at least had choices and actual dialogue options. The writing is poor, but at least they tried. What dialogue does Fallout 4 have?
Yes
^
No< > Sarcastic
v
Moar caps
TOO MUCH SETTLEMENT FOCUS
They devoted way too much to the settlement stuff. Feels like half the locations on the map exist just to be made into settlements. There are several DLC devoted purely to settlements instead of actual story based DLC with new places to explore. Nuka World will be the only story based DLC added in FO4 after Far Harbor. Fallout 3 had five story based DLC while FO4 will only have two, with the rest devoted primarily to settlements
NO ABILITY TO ROLE PLAY
Ties into the overly restrictive dialogue wheel but I think the prescribed past they tack onto your character is a big problem too. Being a war vet, having a law degree and being a parent already tacks on several prescribed traits and says a lot about your personality and interests. Hard to imagine an idiot who managed to get a law degree. Or some wimpy nerd who turns out to be a war vet. Maby the cryo sleep addled your brains and atrophied your muscles? It's nowhere near as a vague a past as being a simple vault dweller or courier with those backstories you can fill in almost any personality type.
DIAGLOUE WHEEL
For all it's faults Fallout 3 at least had choices and actual dialogue options. The writing is poor, but at least they tried. What dialogue does Fallout 4 have?
Yes
^
No< > Sarcastic
v
Moar caps
TOO MUCH SETTLEMENT FOCUS
They devoted way too much to the settlement stuff. Feels like half the locations on the map exist just to be made into settlements. There are several DLC devoted purely to settlements instead of actual story based DLC with new places to explore. Nuka World will be the only story based DLC added in FO4 after Far Harbor. Fallout 3 had five story based DLC while FO4 will only have two, with the rest devoted primarily to settlements
NO ABILITY TO ROLE PLAY
Ties into the overly restrictive dialogue wheel but I think the prescribed past they tack onto your character is a big problem too. Being a war vet, having a law degree and being a parent already tacks on several prescribed traits and says a lot about your personality and interests. Hard to imagine an idiot who managed to get a law degree. Or some wimpy nerd who turns out to be a war vet. Maby the cryo sleep addled your brains and atrophied your muscles? It's nowhere near as a vague a past as being a simple vault dweller or courier with those backstories you can fill in almost any personality type.