Shannow said:Increasing the number of skill points needed to further increase the skill also helped. And I seem to remember having 230 points in energy weapons. May be wrong though.
Beth just ignored well developed game design and did what they though best...
I think 250 was the skills cap in Fallout and Fallout 2. The point of skills going that high is that there were difficulty adjustments to overcome as well. You could have a 100% skill and hit most of the time under ideal circumstances in Fallout. However, what if you're in the dark? What if the target is really far away? What if you're shooting for the eyes? What if you're under the effects of drugs or blinded? Anything over 100% skill in Fallout was your character's ability to overcome more difficult situations, and it worked really well as a concept. Fallout also had a 5% failure chance no matter what, which was a good idea.