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Fallout Fallout 1.5: Resurrection - fanmade Fallout game by Czechs

Anthedon

Arcane
Patron
Joined
Jan 1, 2015
Messages
4,524
Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire
Just checked, I only see the default Fallout 2 characters in the character creation screen.

That+ gray screen means that something's not installed properly.

I've had similar issue, but I also had default Fallout 2 intro and main screen.

Reinstalling both Fallout 2 (CD version) and Resurrection fixed it.

Also check out the readme, as your antivirus might mess something.
http://resurrection.cz/downloads/EN/fores_readme.txt
I figured it out, the culprit was GoG Galaxy. If I install Fallout 2 using the manual installer from GoG, everything works.
 

Anthedon

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Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire
And I'm stuck. The only way forward is through the super mutant camp. And those guys absolutely demolish me and my party members in one or two turns. Even with more HP or Power Armor I don't see my odds of survival improving enough to stand a chance.
 

Alphons

Cipher
Joined
Nov 20, 2019
Messages
2,579
You could help them and betray Mutant Hunters or just agree to help them to gain access to the surface part of the base, murder their leader and mow down everyone with his plasma cannon.

If you have access to the Vault, then you can also get your hands on anti-meteriel rifle and snipe them from far away.
 

Anthedon

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Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire
Some lucky crits later and the mutants are dead. And we meet the Savior at the Rebirth base. Now that guy is tough. I could farm XP to get the Energy weapon skill a few points higher to kill him with a lucky crit streak, but I'll pass. We're getting into BGII mods levels of autism when it comes to enemy stats with that guy.
 

Beans00

Augur
Joined
Aug 27, 2008
Messages
985
Some lucky crits later and the mutants are dead. And we meet the Savior at the Rebirth base. Now that guy is tough. I could farm XP to get the Energy weapon skill a few points higher to kill him with a lucky crit streak, but I'll pass. We're getting into BGII mods levels of autism when it comes to enemy stats with that guy.


There's a 14mm smg I used to clear the end area, does like 140-300 damage per burst on end game ghouls, think I killed savior in like 2 or 3 turns.


I found fallout res pretty hard before getting that gun, especially some of the fights in sedit.
 

Alphons

Cipher
Joined
Nov 20, 2019
Messages
2,579
If you explore the base you can also get a sentry bot and Gauss Rifle.

Fun fact about the ghouls- they have names of Fallout fathers (Brian, Chris, Feargus, Leonard and couple others).

Did you find the secret area south of Rat Hole?
 

blessedCoffee

c3RyYWl0amFja2V0cyBmb3IgaW50ZXJuZXQgdXNlcnM=
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Strap Yourselves In
You can free the prisoners and destroy the Savior's machine without putting base on red alert, as well.

You'll need to find a way of disabling the security measures on level 6. And produce clothes to disguise the prisoners on level 4. Then you can talk with them about your plan.

You can use the Savior personal computer to destroy the giant machine, but you may need some kind of key, in the same fashion of the nuke computer of Fallout 1. You can go to the computer using the combat exploit:

Press "A" to enable combat mode before entering Savior office, move towards the next area on the left, spending all your action points. When combat mode is turned off automatically, spam the "A" key to enable it again, without the enemy AI detecting your presence. Keep doing this until you're in a safe distance from the boss.

Level 6 has a bunch of armed ghouls so get past them using the same exploit.
 

Anthedon

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Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire
Some lucky crits later and the mutants are dead. And we meet the Savior at the Rebirth base. Now that guy is tough. I could farm XP to get the Energy weapon skill a few points higher to kill him with a lucky crit streak, but I'll pass. We're getting into BGII mods levels of autism when it comes to enemy stats with that guy.


There's a 14mm smg I used to clear the end area, does like 140-300 damage per burst on end game ghouls, think I killed savior in like 2 or 3 turns.


I found fallout res pretty hard before getting that gun, especially some of the fights in sedit.


You were not lying. The Kriss Super V SMG absolutely shredded poor old Savior. Now on to cleaning up the rest of the base.

If you explore the base you can also get a sentry bot and Gauss Rifle.

Fun fact about the ghouls- they have names of Fallout fathers (Brian, Chris, Feargus, Leonard and couple others).

Did you find the secret area south of Rat Hole?

Do you mean the Deathclaw laboratory? If so, I found that one.
 

Anthedon

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Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire
Ok, Im level 10 right now, and did a fair amount of the quests and discovered probably most of the game locations. Here is my take:

The good:
- Its more adventures in the Fallout universe.
- The writing is ok. Not bad enough to make you cringe, not good enough to cite it. Just standard game writing. Taking into consideration that this was a translation from Czech language, I think somebody did a good job with it.
- Some new weapons and items, and item modifications. You can get your sniper rifle cut short into a pistol, or your combat shotgun made into a veritable hand cannon.
- Some bigger fight in quests. I know not everybody likes the "our group against the other group" fights in Fallout, but I like them, and there are a few of them in the game.
- Some interesting quest design at times. Some exclusive quests that lock you out of the other faction quests. Some skill checks here and there. Admitedly, Im not playing a very charismatic character so I dont know how frequent they really are.
- Some mystery in the plot. That part of the plot I like.

The bad:
- Not that much content to be honest. I know its just a mod, but the locations seem quite empty in the sense that there is not that much to do. Some quest are very simple. Go there, kill this guy, or bring this item, or be a message delivery boy.
- The difficulty is weird. I believe the mod must be using some of the changes to ammo penetration and damage values. My character that is wearing combat armour is still hit for 7-10hp a shot by a raider using the shitty 10mm pistol. That makes shootouts very difficult to survive. If you have to fight 3+ guys that can shot at you at the same time, you are probably going to die. Seems realistic, but the problem is, that you will be put in such a sittuation often in random encounters.
- Another aspect of the difficulty problem.
The ghouls that are trying to kill you and the ghoul patrols are way too strong. The smallest group consists of 4 ghouls, all of them have guns so say goodbye to 30+hp a turn. And then you encounter the truly ridiculous groups that consists of 6+ ghouls, 4 of them in power armour with laser rifles, or missle launchers, and you die on the first turn, maybe the second one if you have high enough sequence to get one turn before they obliterate you. They are straight reload and make a trip around the map just a game of "Is this random encounter ghouls? Shit, Im dead".
- Some weird AI behaviour. I had situations when ghouls armed with big guns decided to run next to me, and punch me for two turns and then start shooting me, single shots from point blank range. Saved my ass on a quest once, since if they all just shot at me at the same time from the beginning, I would be dead on turn one.
- The economy is screwed. Traders have very little caps. Most I could find was around 1600. And even a single smg sells for over 1000 caps, on my 0 barter character. So Im currently lugging around like 15k in weapons in my inventory because nobody has any significant amount of caps, nor anything worth buying. And the things that could be money sinks, like stat enhancement operations, cost 10k, in pure caps. Good luck running around the wasteland to different traders to get 800-1500 caps out of each of them. And being stopped by ghouls 10 times between every city.
- Like some people mentioned in this thread, some edgy quests that seemed to try to be dark and mature but end up being just gross and out of place. Like the one about the pedophile dude with children in his basement. And you wanna know how to get a clue for this quest?
You talk with the recruting officer in the imperial city, and he is like "Sure, I will tell you what happened to this boy, if you let me fuck you in the ass!". There might be other ways to progress with the quest, but that was the one available for my character, a male one. Then you are presented an overly wordy masturbatory description of what kind of music the guy puts on trying to create some nice mood for the assfucking, and then bam, "He fucks you hard in the ass". Then you go and visit a pedo dungeon. I think it might be some sort of a reference to Pulp Fiction, with the wakizashi and baseball bat in the basement,
- I seem to be kinda stuck right now. I did the quest, joined the Hunters and now
I have to go to the mutants' camp to get inside the bunker there. The hunters wont give me any help and the guarding mutant wont let me pass. I think I could maybe try as a Children of the Cathedral, wearing the robe, but the thing is, I did the quest a few hours before and sold the robe already, to god knows who. Will probably try to look for it, there aint that many traders in the game anyway. The "just kill them all" approach wont work. You have to fight around 7 mutants. I could kill some of them, but the guys with rocket launchers will just hit me for 40-50hp and knock me down every other turn.

Will report later, if I manage to finish the game.

I was going to do a little write-up after finishing Resurrection, but this post sums it up just as well. Up next, Fallout Nevada.
 

grimer

Learned
Joined
Feb 24, 2021
Messages
126
question about the dead quarter

is there another way to get proof for the tribals without stealing the holodisk from the merc leader? can you get the doctor to admit it with high enough speech? im curious how you guys completed this quest especially when playing a good character
 

TheDeveloperDude

MagicScreen Games
Developer
Joined
Jan 9, 2012
Messages
412
I bought Mutt, but he did not want to join me.
I have not enough munition, no enough caps for buy it. So do I have to restart a melee character?
I cannot win random encounters as a sharp shooter without ammo.
 

Jigby

Augur
Joined
May 9, 2009
Messages
338
I bought Mutt, but he did not want to join me.
I have not enough munition, no enough caps for buy it. So do I have to restart a melee character?
I cannot win random encounters as a sharp shooter without ammo.
Melee is going to be even more difficult. It's just a difficult TC, at least the start is very resource constrained. If you want an easy game you can tag gambling, go to the Sedit casino and gamble away. Then buy anything you want.
 

grimer

Learned
Joined
Feb 24, 2021
Messages
126
just go on caravans and have the guards kill raiders for you. even if you dont encounter raiders at the very least you'll earn some caps and exp to train your skills for quests that dont require combat. i played a doctor/scientist character with no speech/thievery skills and mediocre small guns skill and i managed just fine.
 

blessedCoffee

c3RyYWl0amFja2V0cyBmb3IgaW50ZXJuZXQgdXNlcnM=
Patron
Joined
Jan 22, 2019
Messages
334
Location
Here
Strap Yourselves In
I bought Mutt, but he did not want to join me.
I have not enough munition, no enough caps for buy it. So do I have to restart a melee character?
I cannot win random encounters as a sharp shooter without ammo.
The dog owner is not the only one after some food, dude. Feed it with some meat jerky, to "recruit" the canine.
 

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