mr. lamat
Liturgist
the whole 'sims-gestures' form of communication is the scary part. forced plots aren't exactly new... but removing text from the game with an atari-like zeal is really bizarre and frightening.
Quigs said:Why? The store im at ships stereo equipment out regularly. We dont get half completed speaker boxes in, to let us know how the companies are doing?
Quigs said:Why? The store im at ships stereo equipment out regularly. We dont get half completed speaker boxes in, to let us know how the companies are doing?
Why? The store im at ships stereo equipment out regularly. We dont get half completed speaker boxes in, to let us know how the companies are doing?
Stark said:actually those people working on "AI" hates the term "AI", because it is too wide a term to describe alot of different disiplines, and it carries a certain baggage.
one of my profs described it best when he said "AI is just a temporary term people use to describe a new field, before they found a more proper term for it".
it ranges from speech processing, langugage processing, fuzzy logic, neural network, knowledge based systems, contraint programming, evolutionary/genetic algo, etc. too many to list.
the "AI" that we're seeing in games these days are mostly scripted events, simply because other fields have not progressed sufficiently for realistic behaviour. Hence, when event A occurs, B triggers, etc.
some of these (neural networks and mathematical programming) are black boxes and you do not know the output until it is out. this is in contrast to scripting.
neural network has been used in some of the FPS games, in which the program analyses your combat moves and attempt to outsmart you. Again, these are still very primitive and may not work all the time.
the other good example is Black n White. Sadly i never played it but supposedly you can train your "pet" to do certain things. I believe the underlying engine has some neural network, plus alot of clever scripting, to make it work. I've read it doesn't always work. the pet "forgets" certain things too early, etc.
Now imagine, supposing we have a sufficiently advanced language processing technology, and you can converse with the NPC? Or trully adaptive NPC behaviour using neural networks that reacts to your action? Or NPC that recognizes some of the actions you did, on a level that is not scripted?
some of these technologies still have a long way to go. each are very limited to what they do. the best processor, fortunately or unfortunately, is still our brain.
I love when people dislike a game because it's too "scripted".
nothing wrong with the idea of scripting actually. if the designer has catered to sufficiently large number of scenarios that a player may do, and script all these scenarios accordingly, the player may still find himself immersed in a pretty life-like world.
errorcode said:dude, i just want you to be braced for it. If you're looking for the ultimate RPG experience, Fable won't be it. If you want a pretty action/adventure type game then fable might be a blast for ya.
Rent it first, try it for a weekend, and then decide. I just don't want anyone giving BBB and that asshat Peter Molynuex a single fucking cent if they think they're buying an RPG.
i've heard mixed reviews. I work with a couple guys who were on that project and one says it's actually really fun and the other says it blows donkey balls. It's on my "Rent and see" list.Sylonious said:errorcode said:dude, i just want you to be braced for it. If you're looking for the ultimate RPG experience, Fable won't be it. If you want a pretty action/adventure type game then fable might be a blast for ya.
Rent it first, try it for a weekend, and then decide. I just don't want anyone giving BBB and that asshat Peter Molynuex a single fucking cent if they think they're buying an RPG.
Well, Sudeki is coming out soon what about that?
i think he has a point, simply because a game really doesn't need complex scripting or deep AI if it can make an enjoyable game using a simpler infrastructure.T}{E~ONE said:i would like to say one thing about all this talk about AI and scripting....... Who cares as long as its a good game and fun to play i dont care i mean dose it matter how u make a sandwich as long as it tastes good right?
Well, If you put it that way Fable does have scripted events. In terms of this generation of consoles I would consider it A.I. because how could I differientiate the A.I. in Grand Theft Auto: Vice City and the Scripted Events in the Final Fantasy series. I personally don't think Fable will be like living in a realistic world but I am anticipating it solely because it in my opinion will probably be the best alternative for this generation of Consoles. Maybe with the next Generation of Consoles Fable's gameplay might not even be acceptable but who knows.
i would like to say one thing about all this talk about AI and scripting....... Who cares as long as its a good game and fun to play i dont care i mean dose it matter how u make a sandwich as long as it tastes good right?
Darkwaters said:What else has Peter molynuex put out that sucked or didn't meet up to its expectations?