Nick
Iron Tower Studio
EvoG said:If you're continuing to test, might I suggest...
Combining Skylight with the TargetDirect was the first thing we did, but later we decided to refuse from that idea.
1) Windows and doors are usually animated, so you can open/close them. Lightmap is static, so when you close the door, the patch of the light is still visible on the floor. Looks kinda stupid.
2) Skylight-ed lightmaps can be used both for night and day time. In the case of directional light and light bleeding, we will have to export two different DTS objects - same geometry, different textures. Rendering two sets of lighmaps and re-exporting models takes time, I'm not sure we have it.
That's my opinion. However, if you have more convincing arguments, I would be glad to listen to any good advice.
EDIT: more comments.
Will be fixed.Anaglyph said:I agree with Hazelnut though that the tops of the walls are a bit distracting now...
Indoor dynamic shadows have a good chance to be fixed too, right now I'm waiting for an email from Lighting Pack developer.