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Tags: Expeditions: Viking; Jonas Wæver; Logic Artists
This year is turning out to be a sparse one for RPGs, as game after game is delayed to 2017. This weekend, we learned that yet another anticipated title has joined the ranks of the postponed - Logic Artists' Expeditions: Viking, which was originally scheduled to come out in Q4 2016. Here's the press release announcing the delay, courtesy of Gamasutra:
This year is turning out to be a sparse one for RPGs, as game after game is delayed to 2017. This weekend, we learned that yet another anticipated title has joined the ranks of the postponed - Logic Artists' Expeditions: Viking, which was originally scheduled to come out in Q4 2016. Here's the press release announcing the delay, courtesy of Gamasutra:
Logic Artists announces the release of its upcoming historical RPG — Expeditions: Viking will be postponed until Q1 of next year with a tentative launch window in February 2017. The news comes with additional development plans.
“There are so many things we’d like to get just right with Viking. We’re confident with the game’s narrative and high level of player choice, but want to spend additional time on some of the more exciting and challenging elements of the game’s development," said Logic Artists Producer Ali Emek.
One of the interesting elements of combat in the Expeditions Series is the ways in which players are challenged by the environment. The basic system for crafting and laying traps in Expeditions: Conquistador will be expanded upon, so players will find more ways to manipulate the environment to their advantage with the introduction of environmental hazards in Expeditions: Viking. These are objects that are either in the environment when the combat begins or are placed in the environment by the player or enemy units during combat. Hazards will add an extra layer of tactical consideration to the player’s positioning and movement in combat.
Fans from around the world have been asking for the game to be available in a variety of languages on release. Logic Artists are also committed to take enough time to ensure that Expeditions: Viking will be available in English, French, German, Spanish, Russian, and Polish when it hits the stores. With over 200,000 words of dialogue, it’s an extensive undertaking.
“We’re also populating the campaign maps with lots of random encounters and side quests to reward those players who love to explore with a variety of experiences they may not face if they exclusively follow the main story quests," said Logic Artists Creative Dirctor Jonas Wæver.
The Age of Decadence dungeon crawler, the Codex's last hope for a turn-based RPGOTY 2016? I'm not sure I'd bet on that! On the bright side, this does mean 2017 is going to be one hell of a year.“There are so many things we’d like to get just right with Viking. We’re confident with the game’s narrative and high level of player choice, but want to spend additional time on some of the more exciting and challenging elements of the game’s development," said Logic Artists Producer Ali Emek.
One of the interesting elements of combat in the Expeditions Series is the ways in which players are challenged by the environment. The basic system for crafting and laying traps in Expeditions: Conquistador will be expanded upon, so players will find more ways to manipulate the environment to their advantage with the introduction of environmental hazards in Expeditions: Viking. These are objects that are either in the environment when the combat begins or are placed in the environment by the player or enemy units during combat. Hazards will add an extra layer of tactical consideration to the player’s positioning and movement in combat.
Fans from around the world have been asking for the game to be available in a variety of languages on release. Logic Artists are also committed to take enough time to ensure that Expeditions: Viking will be available in English, French, German, Spanish, Russian, and Polish when it hits the stores. With over 200,000 words of dialogue, it’s an extensive undertaking.
“We’re also populating the campaign maps with lots of random encounters and side quests to reward those players who love to explore with a variety of experiences they may not face if they exclusively follow the main story quests," said Logic Artists Creative Dirctor Jonas Wæver.