Why hasn't this been funded yet?
Montezuma is a dick. If I ever start near him, he's the first to get taken out.
I like that you can place barricades on the battlefield. That battle was too easy though.
Montezuma is a dick. If I ever start near him, he's the first to get taken out.
Why do you hate him so much? He didn't introduce sacrifice, he was told from birth that it must be done to please gods... he didn't know any better. I bet if you were brought up the same way you would do some sacrifices yourself.
I understand a difficulty curve, but that was tutorial difficulty. I don't want tutorial difficulty outside of the tutorial.I like that you can place barricades on the battlefield. That battle was too easy though.
He did say it was from early in the game. The next video should take place later in the campaign.
A new setting at last! Something that isnt renaissance Europe. No magic too. Well I like magic, especially if that would be Aztec kind of magic but well , can live with that.
Make it so barricades require multiple turns to construct in the battlefield. The better the barricade the more turns it needs.
The traps should be set by one of your party members while the enemy has their attention on you mostly through diplomatic talk. Skills could then come into play as whether or not that party member is caught.Make it so barricades require multiple turns to construct in the battlefield. The better the barricade the more turns it needs.
Then again, there are the spike traps. You build them right in front of the enemy and the enemy walks into them.
I understand a difficulty curve, but that was tutorial difficulty. I don't want tutorial difficulty outside of the tutorial.I like that you can place barricades on the battlefield. That battle was too easy though.
He did say it was from early in the game. The next video should take place later in the campaign.
He said there was a radius around his own units that he could place them, in this example that radius happened to be the entire battlefield.Make it so barricades require multiple turns to construct in the battlefield. The better the barricade the more turns it needs.
Then again, there are the spike traps. You build them right in front of the enemy and the enemy walks into them.
It seemed like that's how this game works, unless you mean prior to units being on the map.Or do it Combat Mission style, where you place the objects before the fight begins (each side would have their own area where they could set it up).
[/quote]He said there was a radius around his own units that he could place them, in this example that radius happened to be the entire battlefield.
Then again, there are the spike traps. You build them right in front of the enemy and the enemy walks into them.