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Examples of pseudo-tactical top down squad-based shooters

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Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Total Mayhem, which sometimes looked like Crusader rip-off.



Enemy Infestation (didn't played it yet, but reviews were good from what I can remember)



Shadow Company (needed better rig for this, great memories)



Mech Commander (realtime-only and squad based, but with some strategy elements)

 

Carrion

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As far as newer games go, you might want to check out DoorKickers:



No idea if it's any good. Apparently only the Alpha version is out.
 

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Carrion That one's also more of a straight tactical game I think.

I think a distinguishing feature of the subgenre of games I described in OP is that most of the time you control the entire squad at once, moving them around as one and separating them only for special maneuvers.
 
In My Safe Space
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Codex 2012
Gender Wars, a syndicate clone form the mid 90's. I wonder, if a game with a story about a war between sexes could come out today without causing a massive shitstorm.
genderwarsdos13.png
I remember that lift.
 

Menckenstein

Lunacy of Caen: Todd Reaver
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postal 1 multiplayer
 

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