Awor Szurkrarz
Arcane
- Joined
- Dec 11, 2009
- Messages
- 21,899
This thread shows that most of cRPGs are shit.
Good move. It would probably be disastrous for a game to try to do everything, and attempt every ambitious idea possible.Vault Dweller and the crew were looking into implementing a full turn-based stealth system in Age of Decadence, but they decided not to in the end as the game already has so much going on in it. Still, I thought their ideas sounded great and a hell of a step forward from what you usually see.
Attempts at negotiating or taunting come to mind; either as distarctions, in hopes for mistake or a peaceful solution.
I'd do that too.If someone were to pitch me, "I am making a game with the stealth system of Thief, the exploration of Morrowind, the turn-based combat of Temple of Elemental Evil, and the dialogue of Arcanum, Fallout, and Planescape: Torment", I'd think, "Riiiiiight" and slowly back away.
I'd do that too.If someone were to pitch me, "I am making a game with the stealth system of Thief, the exploration of Morrowind, the turn-based combat of Temple of Elemental Evil, and the dialogue of Arcanum, Fallout, and Planescape: Torment", I'd think, "Riiiiiight" and slowly back away.
To make room for my raging hardon.
Actually, there are a few non combat actions, like searching for traps, secret passage, and treasure, but they can only be performed if there are no enemy in the location.I fondly remember HeroQuest but I dunno why specifically you bring it up here. The entire game is in turn-based, obviously, but it's pretty much purely combat-based from what I remember.