tuss
Novice
- Joined
- May 19, 2006
- Messages
- 23
Actually, i think the concept of "evil" is something that should be avoided in most RPGs because it tends to make the plot/situation/person shallow and simple. The D&D evil thing is totally stupid and that black and white view has nothing to do in a mature RPG.
What I'd like to see is real evil. Things that are truly horrible and gruesome. I want the villain to make terrible and selfish acts that *actually* makes me want to kill him. The "destroy the world" thing isn't anything more than a plot. I don't give a shit, its just a goal at the end of the game, to stop this or that.
I would also like to be presented with the opportunity to do acts of evil my self. And then, i don't mean should i sell the girl to slavery and get 50gp or set her free to get rep +5. I am going to play an evil character i want the consequences of what I do to be presented to me in such a way that i hesitate before making the choice, feel sick and ashamed after doing it an leave me with a big knot i my stomach. Evil acts aren't something people just do and i want games to make that clear. I want "evil" in games to be just as horrible and disgusting as things in the real world that makes our skin crawl and takes away our sleep.
So my question is this. Have you ever had that experience in a game. That the main villain, a monster or whatever actually acted in a way that made you (the person in front of the screen) angry, afraid or disgusted? And have you ever had the choice to act in a way that mad you think "No way. I just cant do it..."?
I certainly haven't. I kill monsters because that what I know the game wants me to do, no because I think the world would be a better place without them...
What I'd like to see is real evil. Things that are truly horrible and gruesome. I want the villain to make terrible and selfish acts that *actually* makes me want to kill him. The "destroy the world" thing isn't anything more than a plot. I don't give a shit, its just a goal at the end of the game, to stop this or that.
I would also like to be presented with the opportunity to do acts of evil my self. And then, i don't mean should i sell the girl to slavery and get 50gp or set her free to get rep +5. I am going to play an evil character i want the consequences of what I do to be presented to me in such a way that i hesitate before making the choice, feel sick and ashamed after doing it an leave me with a big knot i my stomach. Evil acts aren't something people just do and i want games to make that clear. I want "evil" in games to be just as horrible and disgusting as things in the real world that makes our skin crawl and takes away our sleep.
So my question is this. Have you ever had that experience in a game. That the main villain, a monster or whatever actually acted in a way that made you (the person in front of the screen) angry, afraid or disgusted? And have you ever had the choice to act in a way that mad you think "No way. I just cant do it..."?
I certainly haven't. I kill monsters because that what I know the game wants me to do, no because I think the world would be a better place without them...