Modron
Arcane
- Joined
- May 5, 2012
- Messages
- 10,159
Figured every single turnbased tacticool had a thread here so why not this since everytime I mention no one has heard about it. Currently about to enter a pre alpha playtest (which you can request to join) so it will probably be a while before it's finished.
You can follow them on twitter as well if you like: https://twitter.com/signalspacelab
About This Game
Take control of a group of resistance fighters, The Thorns, as they transform from everyday citizens to heroes. During its uniquely crafted rogue-lite campaign, The Thorns take the fight to the enemy across a variety of battlefields - each representing a district of their hometown.
It's up to you to come up with innovative tactics and execute them, as you order your units about the battlefield and take control of them during the action. Every Day We Fight challenges the form of the turn-based tactics genre by introducing a unique blend of strategy and action elements.
DEEP TACTICAL DECISION MAKING
The key to overcoming the challenges keeping the player from their goal is making the right choices on the battlefield.
TAKE CONTROL DURING ACTION MOMENTS
Players are in full control as their units execute their commands. Choosing when and where to shoot adds tactical depth to the action.
CONSTANT PLAYER AGENCY
Engagements in Every Day We Fight possess a uniquely natural and dynamic quality since the flow of combat can be interrupted to perform reaction abilities.
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