I played the trial of this recently, with a guy I know playing mentor a bit. I like most of the fundamental design of the game, to start. However, I think there's a lot of garbage clogging it up in small quirks that have been puffed up into central features by player exploitation (exploitation in the sense of exploiting a diamond mine, not as in duping lewts). For example, the crafting of the Tech 2 items is relentlessly cartelized since the few copies of the blueprint items used to make them were given out years ago. The instant bookmarks are also pretty unpleasantly woven into the fabric of the game, dominating every aspect of tactics with an undesigned feature. The learning skills are obnoxious, also. It adds up into a system where the people on top got there by playing 24/7 three years ago and then pulled up the rope, leaving new players to associate with your typical MMORPG subhumans at the bottom or leave.
I think if I were really going to play it I'd shell out for some 20 million or so SP character with full bookmarks, run out into 0.0 space and dick around helping out some underdog corporation fighting over money farming turf, lose a lot of ships and then resell the character as a 21 mil SP character after a month.