thesecret1
Arcane
- Joined
- Jun 30, 2019
- Messages
- 5,851
Not yet, but it's actively developed. In fact it entered closed alpha testing last week or so. Reading the dev diaries, they're trying to do something really monumental there, basically taking the old and beloved mechanics (pops, privilege system, communication efficiency, buildings, provicial wealth, etc.) and rebuilding them from scratch into something even better. They're redoing the UI too, so the frequent criticism of menu hell should be addressed now. It should be hell of a lot more polished than before. It looks really awesome (hell, the detail the pops are done in is approaching Vicky 2's levels, down to their average wage and savings and tax rate per province) and I can't wait to play it.Is MEIOU 3.0 out yet?
Meme runs and LARPing, for the most part. There's not much in the way of flavour for that in vanilla, but that's where mods come in.And what do you do instead of blobbing?
The mods, of course. They make the game so much more complex and flavourful. My favourite kind are total conversion ones that basically create a completely different kind of experience. There's MEIOU, which adds assloads of complexity and detail, as well as flavour (you can, for example, play as the Pope and try to reform the Church from within. Very fun!), but it can be pretty overwhelming when you first play it. Veritas et Fortitudo is also pretty good – nowhere near as extensive as MEIOU, but with its own share of cool stuff, while not too diverging from how vanilla plays. Then there's also mods like Voltaire's Nightmare, for example, which gives you a massive map of Europe where you can properly enjoy playing in HRE with its million mini states, giving you a lot different kind of run from vanilla without changing core gameplay.And what is the real part of the game?
Really, there's a lot of really good mods for the game after which you'll never touch vanilla again, and it's where people are leaving all those 2000+ hours of gameplay.