The combat system is also a little obtuse - mainly in the stats of the units. It's not really clear which ones are better suited to what tasks.
So I have 6 or so different infantry to choose from - each has a number of pips in different stats (shock/fire/moral offence/defece) and combat takes turns between shock and fire with each side getting 5 rounds of attack then defence each turn.
Is there some particular reason I would want a certain bias of stats for an invading army or for a defending one? It seems to me there is probably a single best unit, or a moderate paper/scissors/rock effect, but I can't really see it. Are some of the infantry better against cavalry? It's tricky to work out which one to use when you get multiple different types at the same tech level and the differences are not clear.
So I have 6 or so different infantry to choose from - each has a number of pips in different stats (shock/fire/moral offence/defece) and combat takes turns between shock and fire with each side getting 5 rounds of attack then defence each turn.
Is there some particular reason I would want a certain bias of stats for an invading army or for a defending one? It seems to me there is probably a single best unit, or a moderate paper/scissors/rock effect, but I can't really see it. Are some of the infantry better against cavalry? It's tricky to work out which one to use when you get multiple different types at the same tech level and the differences are not clear.